StorminNorman
Legacy Supporter 7
- Joined
- Sep 9, 2013
People are gonna PVP; I get that. People love fighting one-sided fights that result in easy victories; also understandable. However, targetting groups of low level players and killing them repeatedly is becoming a deplorable and painfully common theme on Haven. Sitting outside a low level town for HOURS, hurling insults at those who simply want to play the game is unsportsmanlike.
Recently it was suggested that towns should be No PVP zones, but even I like the idea of raiding and pillaging every once in a while. The only logical thing I have come up with as an alternative, and as much as I hate to suggest it, is the way Runescape handled PVP.
For those unfamiliar with it, "The Wilderness" in Runescape had levels to it. The level of wilderness corresponded with the amount of levels you and your opponent were allowed to be able to engage in combat. So in levels 1- 64 wilderness, a level 85 could not attack a level 20. Or in Hero Craft's case, A max level Wizard could not utterly destroy a level 20 Lost Soul.
All of Haven is considered Wilderness with the exception of Spawn and Graveyards. So naturally, Towns built further out from Spawn run the higher risk of being attacked by players of vastly different skill levels.
I believe if implemented, this change would even promote pvp among lower level players and add a little balance to the world.
Potential problems I see with this is instant rejection from those of you who live only to kill low level players to make yourself feel better about your own insecurities in life. Grow up.
In addition to that, an exact block distance to "wilderness level" would need to be established. Past a certain point, pvp should be allowed between all level players. It could go in increments of 1, 5, or 10 to save on message spam, but with 85 as a level cap, 85 levels of wilderness seems superfluous.
Another would be high level players buffing low level players in situations where they are invulnerable from attacks. A lvl 65 Bard going to 10 wilderness and constantly buffing a party of low levels to defeat other low levels would be entertaining, but maybe not a fair advantage. All it would take is the other party bringing their own allies to even things out. It would be interesting.
Messages displaying your current wilderness level could be displayed similliar to when you enter or leave a protection. The hero mod could also be utilized to display wilderness level constantly.
With the addition of pvp objectives this could be problematic unless those zones allowed full level pvp. Naturally, high level players will control the points indefinitely, but I think that's the point of conquest anyway. I'll leave that one alone for now.
So throw some ideas/comments/unintelligent insults at me and tell me what you think.
Recently it was suggested that towns should be No PVP zones, but even I like the idea of raiding and pillaging every once in a while. The only logical thing I have come up with as an alternative, and as much as I hate to suggest it, is the way Runescape handled PVP.
For those unfamiliar with it, "The Wilderness" in Runescape had levels to it. The level of wilderness corresponded with the amount of levels you and your opponent were allowed to be able to engage in combat. So in levels 1- 64 wilderness, a level 85 could not attack a level 20. Or in Hero Craft's case, A max level Wizard could not utterly destroy a level 20 Lost Soul.
All of Haven is considered Wilderness with the exception of Spawn and Graveyards. So naturally, Towns built further out from Spawn run the higher risk of being attacked by players of vastly different skill levels.
I believe if implemented, this change would even promote pvp among lower level players and add a little balance to the world.
Potential problems I see with this is instant rejection from those of you who live only to kill low level players to make yourself feel better about your own insecurities in life. Grow up.
In addition to that, an exact block distance to "wilderness level" would need to be established. Past a certain point, pvp should be allowed between all level players. It could go in increments of 1, 5, or 10 to save on message spam, but with 85 as a level cap, 85 levels of wilderness seems superfluous.
Another would be high level players buffing low level players in situations where they are invulnerable from attacks. A lvl 65 Bard going to 10 wilderness and constantly buffing a party of low levels to defeat other low levels would be entertaining, but maybe not a fair advantage. All it would take is the other party bringing their own allies to even things out. It would be interesting.
Messages displaying your current wilderness level could be displayed similliar to when you enter or leave a protection. The hero mod could also be utilized to display wilderness level constantly.
With the addition of pvp objectives this could be problematic unless those zones allowed full level pvp. Naturally, high level players will control the points indefinitely, but I think that's the point of conquest anyway. I'll leave that one alone for now.
So throw some ideas/comments/unintelligent insults at me and tell me what you think.