Justix292
Glowing Redstone
- Joined
- Aug 30, 2016
Bloodmage, the Hemomancer
Healers who have resorted into using their own blood for restorative and destructive purpose.
The concept of the class Bloodmage has is unique, having the power to sacrifice it's own health for their allies, making the class party sided. Still it can stand up on it's own fairly well, and as I've heard, Bloodmages are described as team fight gods, because of it's godly healing in team fights.
This is my first post so it's obviously going to have some stuff that people are gonna read and go " ??? " but this is only what I think since people tell me to make a thread about it.
With that said, here are some things I think should be looked upon in the class Bloodmage
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1. Bloodmage unlike any other support classes has the lack of Crowd Control. The only crowd control ability it really has is Thicken Blood, and as good as it is in smaller fights, it's not the easiest to use in group fights. It's only purpose really is either you're getting chased by a rogue or a rogue is chasing you. Other than that, it's never regularly used. It's also hard for bloodmage to compete against people that would focus them because of this lag of Crowd Control
2. Bloodmage (also like most supports) do not have any kind of mobility, at... all.. It has no speed no flashes no gap closer... no.. mobility, It is also easily destroyed in teamfights because of this lack of mobility
3. Steal Essence is hardly ever used and even when used. It does not steal some buffs, either this skill is outdated or just not working over all. The skill is considered by many "extremely situational" which makes it probably the most less skill used in the entire kit,
4. Atlas gave a lot of classes cool things, cool abilities and such. While bloodmage this map was left to dust, receiving nothing but a change to it's ultimate.
5. On the previous map, tier one Bloodmage received a change to boilblood . I was wondering if this change can be reverted since Tier two classes no longer exist: BoilBlood: Tick time on BoilBlood down from 12 seconds to 8 seconds; Lowers total damage to 109.75+(82.4 bleed damage) for tier 1 bloodmage -Lethalprince
6. Bloodbolt high cooldown, and difficult to hit, and when is hit the reward is 100 damage dealt and heal received and a blood union.
At this point in the map I wouldn't mind a bloodmage rework really.
or maybe im just garbage and rage posting
Over all, the class is good but it really is hard to compete with other classes. uhh sorry if there's some misleading stuff again first post
@Balance Team @DrHeretic @LethalPrince @NobleAlexander
Healers who have resorted into using their own blood for restorative and destructive purpose.
The concept of the class Bloodmage has is unique, having the power to sacrifice it's own health for their allies, making the class party sided. Still it can stand up on it's own fairly well, and as I've heard, Bloodmages are described as team fight gods, because of it's godly healing in team fights.
This is my first post so it's obviously going to have some stuff that people are gonna read and go " ??? " but this is only what I think since people tell me to make a thread about it.
With that said, here are some things I think should be looked upon in the class Bloodmage
=================================================================================
1. Bloodmage unlike any other support classes has the lack of Crowd Control. The only crowd control ability it really has is Thicken Blood, and as good as it is in smaller fights, it's not the easiest to use in group fights. It's only purpose really is either you're getting chased by a rogue or a rogue is chasing you. Other than that, it's never regularly used. It's also hard for bloodmage to compete against people that would focus them because of this lag of Crowd Control
2. Bloodmage (also like most supports) do not have any kind of mobility, at... all.. It has no speed no flashes no gap closer... no.. mobility, It is also easily destroyed in teamfights because of this lack of mobility
3. Steal Essence is hardly ever used and even when used. It does not steal some buffs, either this skill is outdated or just not working over all. The skill is considered by many "extremely situational" which makes it probably the most less skill used in the entire kit,
4. Atlas gave a lot of classes cool things, cool abilities and such. While bloodmage this map was left to dust, receiving nothing but a change to it's ultimate.
5. On the previous map, tier one Bloodmage received a change to boilblood . I was wondering if this change can be reverted since Tier two classes no longer exist: BoilBlood: Tick time on BoilBlood down from 12 seconds to 8 seconds; Lowers total damage to 109.75+(82.4 bleed damage) for tier 1 bloodmage -Lethalprince
6. Bloodbolt high cooldown, and difficult to hit, and when is hit the reward is 100 damage dealt and heal received and a blood union.
At this point in the map I wouldn't mind a bloodmage rework really.
or maybe im just garbage and rage posting
Over all, the class is good but it really is hard to compete with other classes. uhh sorry if there's some misleading stuff again first post
@Balance Team @DrHeretic @LethalPrince @NobleAlexander