Dewyn
Retired Staff
- Joined
- Oct 23, 2014
- Location
- dewyn#2005
I have not modified this in the slightest from its original documentation. This was not originally a suggestion but instead a class I planned on coding for another server. There is no balance involved and the only numbers listed are relative (percentages), ranges/radii, and durations/periods.
Astralist
A disciple of the deep magic of the ancient universe.
Weapon: Staff?
Level 1: Celestial
Passive, toggled. You may channel the glacial void of space or the volatile flame of the stars. Affects certain skills.
Level 1: Starshine
Void: Cold light beams down upon enemies within 8 blocks of you, chilling them. Affected targets are slowed for 5 seconds and have their weapon damage reduced by 40%.
Flame: Your party (within 10 blocks) is bathed in warm starlight, cleansing them of negative effects.
Level 5: Meteor
Calls down a meteor from the atmosphere. Upon impact with the environment or an entity, the meteor explodes, dealing x damage to targets within 2 blocks of the impact site. The force of the blast dazes players (nausea effect).
Level 10: Solunis
Void: You channel lunar energy into an aura. This aura lasts 5 seconds, pulsing each second, and drains x mana from enemies within 10 blocks, giving all mana stolen to your party.
Flame: You channel the heat of the sun into an aura. This aura lasts 10 seconds, pulsing each second, and deals x damage to enemies within 6 blocks while healing party members within its radius for x health.
Level 15: PlanetaryBarrier
You utilise mana from nearby planets to create an absorption shield around your party. The shield lasts until it has absorbed damage equal to 20% of your max health or until 15 seconds have elapsed.
Level 20: Starfire
Combining the heat and cold of the universe, you call down bolts of starfire upon a target location within 20 blocks. Up to 50 bolts rain down within a 6 block radius, each one dealing x damage to enemies within 1 block of the impact site and restoring x health and x mana to any party members within 0.5 blocks of the bolt.
Level 25: Eclipsus
Void: Lunar eclipse. You drown the last rays of moonlight and plunge enemies within 10 blocks into a cold darkness, inflicting a blind and slow effect on them for 7 seconds.
Flame: Solar eclipse. A ring of flame 5 blocks around you rains down from the heavens, dealing x damage to and blasting back enemies that try to run through it. Enemies within the ring are plunged into darkness.
Level 30: Singularity
Using the four fundamental forces of the universe, you create a singularity field that roots enemies within 5 blocks of you for 3 seconds or until damaged.
Level 50: Cataclysm
Void: You rupture the very fabric of space, causing it to collapse in on itself and form a black hole that lasts 5 seconds. The black hole will pull in enemies within 10 blocks and deal continuous damage to them, totaling x damage per second. At the end of its duration, the black hole will collapse inwardly, crushing any of its victims, dealing x damage and stunning them.
Flame: You cause a localised supernova with a radius of 10 blocks, unleashing a series of 6 explosions, one each second.. On the initial blast, enemies hit are dealt x damage and stunned for x seconds. Each subsequent explosion has a reduced radius from the previous, down to a minimum of 4 blocks, and deals x damage without the stun effect.
Astralist
A disciple of the deep magic of the ancient universe.
Weapon: Staff?
Level 1: Celestial
Passive, toggled. You may channel the glacial void of space or the volatile flame of the stars. Affects certain skills.
Level 1: Starshine
Void: Cold light beams down upon enemies within 8 blocks of you, chilling them. Affected targets are slowed for 5 seconds and have their weapon damage reduced by 40%.
Flame: Your party (within 10 blocks) is bathed in warm starlight, cleansing them of negative effects.
Level 5: Meteor
Calls down a meteor from the atmosphere. Upon impact with the environment or an entity, the meteor explodes, dealing x damage to targets within 2 blocks of the impact site. The force of the blast dazes players (nausea effect).
Level 10: Solunis
Void: You channel lunar energy into an aura. This aura lasts 5 seconds, pulsing each second, and drains x mana from enemies within 10 blocks, giving all mana stolen to your party.
Flame: You channel the heat of the sun into an aura. This aura lasts 10 seconds, pulsing each second, and deals x damage to enemies within 6 blocks while healing party members within its radius for x health.
Level 15: PlanetaryBarrier
You utilise mana from nearby planets to create an absorption shield around your party. The shield lasts until it has absorbed damage equal to 20% of your max health or until 15 seconds have elapsed.
Level 20: Starfire
Combining the heat and cold of the universe, you call down bolts of starfire upon a target location within 20 blocks. Up to 50 bolts rain down within a 6 block radius, each one dealing x damage to enemies within 1 block of the impact site and restoring x health and x mana to any party members within 0.5 blocks of the bolt.
Level 25: Eclipsus
Void: Lunar eclipse. You drown the last rays of moonlight and plunge enemies within 10 blocks into a cold darkness, inflicting a blind and slow effect on them for 7 seconds.
Flame: Solar eclipse. A ring of flame 5 blocks around you rains down from the heavens, dealing x damage to and blasting back enemies that try to run through it. Enemies within the ring are plunged into darkness.
Level 30: Singularity
Using the four fundamental forces of the universe, you create a singularity field that roots enemies within 5 blocks of you for 3 seconds or until damaged.
Level 50: Cataclysm
Void: You rupture the very fabric of space, causing it to collapse in on itself and form a black hole that lasts 5 seconds. The black hole will pull in enemies within 10 blocks and deal continuous damage to them, totaling x damage per second. At the end of its duration, the black hole will collapse inwardly, crushing any of its victims, dealing x damage and stunning them.
Flame: You cause a localised supernova with a radius of 10 blocks, unleashing a series of 6 explosions, one each second.. On the initial blast, enemies hit are dealt x damage and stunned for x seconds. Each subsequent explosion has a reduced radius from the previous, down to a minimum of 4 blocks, and deals x damage without the stun effect.