Hi, I was having a conversation in off-topic chat about player detection ICs not covering enough area. And I thought, player detection ICs can't be countered in any way (even using sneak i think).
This is why I don't want the player detection ICs to have a huge radius like last map, I was thinking of an Armor detector IC which could have a fairly large radius (50 blocks or more). The Armor detector IC only detects these types of armor: Iron, Diamond, Gold and Chainmail. (NOT leather)
The code would just be an extension of the player detection IC checking if the player has these types of armor, if it has armor the IC powers on. (If the API can detect that the player is using armor)
I think this would encourage more stealthier raids with leather armor, since everyone is running around in diamond armor at the moment. I know this wouldn't be good for the more tankier classes but they're not supposed to be stealthy. Rangers, Ninjas and those classes on the other hand is supposed to be the stealthy classes with sneak, leather armor and high damage.
The current player detection IC could be kept at the 10 radius or w/e it is. The only bad thing about this idea is that people might spam the player detection signs everywhere, this is why I would suggest limiting them since they are very powerful and boring for people wanting to raid towns.
TL;DR: Make armor detector ICs that only detects gold, diamond, chainmail and iron armor which has 50+ radius while keeping Player detection signs at a minimum with lower radius.
Thanks for reading!
Trizze
This is why I don't want the player detection ICs to have a huge radius like last map, I was thinking of an Armor detector IC which could have a fairly large radius (50 blocks or more). The Armor detector IC only detects these types of armor: Iron, Diamond, Gold and Chainmail. (NOT leather)
The code would just be an extension of the player detection IC checking if the player has these types of armor, if it has armor the IC powers on. (If the API can detect that the player is using armor)
I think this would encourage more stealthier raids with leather armor, since everyone is running around in diamond armor at the moment. I know this wouldn't be good for the more tankier classes but they're not supposed to be stealthy. Rangers, Ninjas and those classes on the other hand is supposed to be the stealthy classes with sneak, leather armor and high damage.
The current player detection IC could be kept at the 10 radius or w/e it is. The only bad thing about this idea is that people might spam the player detection signs everywhere, this is why I would suggest limiting them since they are very powerful and boring for people wanting to raid towns.
TL;DR: Make armor detector ICs that only detects gold, diamond, chainmail and iron armor which has 50+ radius while keeping Player detection signs at a minimum with lower radius.
Thanks for reading!
Trizze