Moorcaste
Legacy Supporter 3
- Joined
- Jan 20, 2012
Here are a few suggestions that i came up with.
Cloth Armor made from wool. It would have the lowest stats of an armor class but i would still like to see it in the game.
Iron Golem Guardian a town may make an iron golem for their region/town. The golem would stay on the town's land/or player's region (perhaps a flag feature to instrument this.) It would target any non-town member/region allowed player that entered the town/region. The number of golems would depend on town size (or 1 for region).
Blessed Meat The priest could bless zombie meat. The meat would lose the curse like feature associated with it. You could also program it like a transmute for zombie meat to an eatable meat.
Abomination The necro highest ability. 1 stack of zombie meat, 1 stack of bones and 1 stack of flint. It creates a 'iron golem' that behaves much like the hunter's wolf.
Cloth Armor made from wool. It would have the lowest stats of an armor class but i would still like to see it in the game.
Iron Golem Guardian a town may make an iron golem for their region/town. The golem would stay on the town's land/or player's region (perhaps a flag feature to instrument this.) It would target any non-town member/region allowed player that entered the town/region. The number of golems would depend on town size (or 1 for region).
Blessed Meat The priest could bless zombie meat. The meat would lose the curse like feature associated with it. You could also program it like a transmute for zombie meat to an eatable meat.
Abomination The necro highest ability. 1 stack of zombie meat, 1 stack of bones and 1 stack of flint. It creates a 'iron golem' that behaves much like the hunter's wolf.