This.Shrine is incredibly unplayable due to it's lower rates and ridiculous terrain,
I agree, Ruins is a really great hideout and is generally safer than being on Haven despite it's ruleset due to the lack of transport options that deters people from tracking you. If someone's crying about being camped, I'd refer them to Ruins (not Shrine).Thats why there is ruins! Ruins is an awesome resource map it has more soul drops than haven!
Resources from ruins can only be taken to haven, he is asking about shrine.
...and if this is the case, said players need to just get Whitelisted...So this isn't about a resource map at all, then... it seems like in the end what you basically want is a map that's for greylist players only.
So this isn't about a resource map at all, then... it seems like in the end what you basically want is a map that's for greylist players only.
Shrine is the new Forgelight. FL always had extreme hills and oceans. Ruins is the new Warshard.Shrine is incredibly unplayable due to it's lower rates and ridiculous terrain,
Can we have another map in the form of whitelist only like Warshard/Forgelight to hide on?
Shrine is the new Forgelight. FL always had extreme hills and oceans. Ruins is the new Warshard.
Shrine has less exp than forgelight and also has no pvp. I think the lack of Exp is worth the no-pvp, and the two differences balance out the incentive to play on the pve map.
Resources (non-souls) should be gathered at HIGHER rates for the PVE map, since the only real thing you can do on Shrine is level slowly or build.
As long as the items never make it out of Shrine, I think it would be appropriate to increase resource drops in Shrine, while maintaining reduced exp and soul drop chances.
@zencow , Shrine is a non-physical resource map ever since we moved to the Soul-System, and is only a physical resource map if you want to live in Shrine. Ruins functions as the "Resource Map" effectively. If you cannot survive the Greylisted LostSouls or find any friends to help protect your group while you mine, Zen, I suggest you go to Shrine, mine in safety, get souls, and then buy what you need in Haven.
Shrine should NOT share physical resources with other worlds, nor should it increase exp or soul drops so long as it is PVE, which is the entire point of Shrine, its PVE.
Another Resource map, whether open to Greylisters or not, would NOT have protection from griefing and would NOT share items with Shrine.
Shrine has actually brought back a lot of players and continues to do so.Shrine is making us lose players.
Shrine has actually brought back a lot of players and continues to do so.
disclaimer: direct quote of 2 sentences, I split them apart with my numbers though.1.New players also don't use Shrine as you'd expect them to, from my observations they go there as a last resort rather than smarty abuse it's accessibility ...
2. ....and the next step from Shrine is basically quitting. Shrine is a bane to the universe. Shrine is making us lose players.
Sorry, had to respond when I read this...I was exaggerating abit, but whom?
Oldies I see see Shrine and run back to Haven. And people who play on Shrine exclusively don't really 'exist' since they live in isolation. IMO Shrine splits the player base in a negative way.
1. The sole PvErs will always be sole PvErs since there's nothing encouraging them to PvP and get better at PvP.
2. No combat experience means fights remain one sided.
Sorry, had to respond when I read this...
1. Shrine is for PVErs, your point is valid. Nothing about Shrine encourages people to PVP. Working as intended.
2. Once again, no combat experience means they will not be fighting, because they like to PVE. Some people do. Working as INTENDED.
Shrine offers another way to experience Herocraft through PVE + building. Not a negative experience.
disclaimer: [modified text]. Text wall of quote has also been partially deleted.It's not a negative experience, but it's not the 'right' Herocraft experience either.
The factors that keeps Shrine hardcore are the amplified terrain and the lower rates.
This causes the optimal strategy for [Leveling] in Shrine to be [Farming].
Which is in direct contrast with Haven and Ruin's [playstyle].
Then there's the social implications of Shrine where players can effectively avoid the hazing culture of Herocraft. !!!
Shrine's biggest plus is it's always there so you could have it as an alternative to being camped at your finger tips rather than just logging out,
[*]but it sets up a culture that's different and has the potential to alienate the playerbase.