J2BH
Legacy Supporter 7
- Joined
- May 15, 2014
- Location
- New York City
Wow im on like... a suggestion post spree!
OK so, around 4-5 years ago I used to play on a server during the time where minecraft was in its PRIME. that server was so damn succesfull, there were always a minimum of 500 players online (One time it even reached 1000!)
There are a lot of factors contributing to the servers success, not just the fact that minecraft at the time was in its prime. It's a shame that the server no longer exists now, but they had a darn good run.
Specifically I wanted to talk about the servers amazing ranking system, that I think is actually implementable to herocraft.
I'll try to be brief, and specific, but I know my memory isn't top notch so i might've forgotten small details in the system. Here's essentially how it worked, there were 3 ranks globally throughout the entire server. Recruit, Guard, and Elite. Based on your rank, you are put into a server with only that rank of people.
So when you first join you're a recruit, you'd be with recruits that are in the same boat as you. There were towns in the recruit rank and you'd level up your class and honestly you would feel at home, knowing everyone around you can get there butt kicked by you. Eventually after leveling enough, you had a choice to rank up, resetting all of your class abilities, with the benefit of increased attributes to your choosing. Their attribute system was another beautiful thing but i can't remember the details about it.
One of the main reasons players poured into this server was mostly because of this ranking system. I remember myself joining, anticipating myself being outmatched by everyone's experience, but instead, I felt like everyone was just like me.. I was able to ally with people because of it and other people became enemies with me but i wasn't upset because i knew, that those people enemied with me had just as much chance at kicking my ass as i did theirs.
The most beautiful part of this system was the serverwide wars OOooohhhhhmygod. During these times all ranks (Recruit guard and elite) are spawned in islands with a diamond block to protect. And you'd just see waves of players just going at it against each other and it was so intense. You would've thought immediately, 'well that's bs the elite is obviously going to win df' but no, they capped the players in the war, where elites had less than guards, and guards had less than recruits, so it was completely balanced.
Another beautiful part of the system is that the few attributes were the only thing separating the ranks. So a high level recruit could actually take on a mid-high level elite. Honestly I wish i could remember more about the rank system they had in place but i just can't.
The reason I'm posting this is because I continue to do my research on leaving players. The top 2 reasons for new players deciding to quit is 1.) the servers too confusing(Which can be the players fault), and 2.) "I'm outmatched." It seems like newer players are extremely intimidated by the more experienced players, turning them away. Now I don't think any type of ranking system is anywhere close to being able to implement in herocraft right now, but I know a ranking system to divide newer players and experienced players would greatly help the server in keeping newer players.
OK so, around 4-5 years ago I used to play on a server during the time where minecraft was in its PRIME. that server was so damn succesfull, there were always a minimum of 500 players online (One time it even reached 1000!)
There are a lot of factors contributing to the servers success, not just the fact that minecraft at the time was in its prime. It's a shame that the server no longer exists now, but they had a darn good run.
Specifically I wanted to talk about the servers amazing ranking system, that I think is actually implementable to herocraft.
I'll try to be brief, and specific, but I know my memory isn't top notch so i might've forgotten small details in the system. Here's essentially how it worked, there were 3 ranks globally throughout the entire server. Recruit, Guard, and Elite. Based on your rank, you are put into a server with only that rank of people.
So when you first join you're a recruit, you'd be with recruits that are in the same boat as you. There were towns in the recruit rank and you'd level up your class and honestly you would feel at home, knowing everyone around you can get there butt kicked by you. Eventually after leveling enough, you had a choice to rank up, resetting all of your class abilities, with the benefit of increased attributes to your choosing. Their attribute system was another beautiful thing but i can't remember the details about it.
One of the main reasons players poured into this server was mostly because of this ranking system. I remember myself joining, anticipating myself being outmatched by everyone's experience, but instead, I felt like everyone was just like me.. I was able to ally with people because of it and other people became enemies with me but i wasn't upset because i knew, that those people enemied with me had just as much chance at kicking my ass as i did theirs.
The most beautiful part of this system was the serverwide wars OOooohhhhhmygod. During these times all ranks (Recruit guard and elite) are spawned in islands with a diamond block to protect. And you'd just see waves of players just going at it against each other and it was so intense. You would've thought immediately, 'well that's bs the elite is obviously going to win df' but no, they capped the players in the war, where elites had less than guards, and guards had less than recruits, so it was completely balanced.
Another beautiful part of the system is that the few attributes were the only thing separating the ranks. So a high level recruit could actually take on a mid-high level elite. Honestly I wish i could remember more about the rank system they had in place but i just can't.
The reason I'm posting this is because I continue to do my research on leaving players. The top 2 reasons for new players deciding to quit is 1.) the servers too confusing(Which can be the players fault), and 2.) "I'm outmatched." It seems like newer players are extremely intimidated by the more experienced players, turning them away. Now I don't think any type of ranking system is anywhere close to being able to implement in herocraft right now, but I know a ranking system to divide newer players and experienced players would greatly help the server in keeping newer players.
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