icarumba
Legacy Supporter 4
- Joined
- Feb 14, 2011
Currently, the only two classes that have revive are Cleric and Paladin - Paladin is not even a healing class. All healers should be able to revive, it would make them more appealing to level and would be much more beneficial for groups, especially with the nether and dungeons coming soon.
I don't propose them to all have equal revives, but at least something so that while you're in the nether and a groupmate dies, you MUST have a cleric or paladin in the group (and the max is currently 6 in a group) in order to get you back. That really limits the amount of fun a group can have if someone dies early or due to lag, etc.
I'd be happy if clerics and paladins keep strong revives, and the other healers maybe get a weaker revive. Something that restores maybe 10% of their HP when they revive, not the full health bar, so they can at least make it back to the group.
Herocraft is extremely group oriented, so let's reward players more for forming groups.
I don't propose them to all have equal revives, but at least something so that while you're in the nether and a groupmate dies, you MUST have a cleric or paladin in the group (and the max is currently 6 in a group) in order to get you back. That really limits the amount of fun a group can have if someone dies early or due to lag, etc.
I'd be happy if clerics and paladins keep strong revives, and the other healers maybe get a weaker revive. Something that restores maybe 10% of their HP when they revive, not the full health bar, so they can at least make it back to the group.
Herocraft is extremely group oriented, so let's reward players more for forming groups.