Algsa777
TNT
- Joined
- Sep 3, 2012
I know I'm a new player and everything, but when I was looking at all the classes I saw the skills options seemed a BIT dry. My idea would be just add alot more skills and have where you could use 1 or another skill so that one Paladin/Merchant doesnt have to have the same skills as another Paladin/Merchant. Maybe even have it where some new skills inflict potion effect like this example: Rouge ability: Eye Gouge; deals little dmg lets say 50-75 and inflicts a long blinded status but have to hit the front of the player's head/face.
Another idea that would be nice with this is a third sub class which you can choose from all the pathes and professions but have to already mastered it and can get only hlaf way through on the Second Tier just to add up some more variety and make a bit more interesting gameplay like having a more passive player have Bard/Merchant/Smith then get skills that assist passively or over a long time or maybe a more active class made for dmg like Dreadknight/Enchanter/Necromancer.
Please Critic and add more suggestion and PLEASE dont flame or completely bash this thread. Its just a suggestion and can easily stay that.
Another idea that would be nice with this is a third sub class which you can choose from all the pathes and professions but have to already mastered it and can get only hlaf way through on the Second Tier just to add up some more variety and make a bit more interesting gameplay like having a more passive player have Bard/Merchant/Smith then get skills that assist passively or over a long time or maybe a more active class made for dmg like Dreadknight/Enchanter/Necromancer.
Please Critic and add more suggestion and PLEASE dont flame or completely bash this thread. Its just a suggestion and can easily stay that.