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A Horrific Monster Is Approaching Spawn! World Events

johnnjlee

TNT
Joined
Dec 4, 2014
Location
Houston, TX
Whenever you play an open world multiplayer game, these is almost always world events and almost none of them actually matter. What if we had events of some sort that threaten the existence of the heroes. For example a wither skeleton that slowly flies to spawn and starts causing chaos. The monster should be easily fled from, however, by jumping into a herogate or running away from spawn. If defeated all participating heroes would get a large sum of exp and the hero who gets the final blow gets a unique item. Another event idea would be a random point popping up on the map for people to fight over to get a large sum of loot similar to that of a treasure chest (when we had those). The point would take around the same time to capture as an outpost although they do not need to be set in predetermined structures. Another idea would be randomly generated defended points that once a player had entered the area, they must fend off monsters for a time to get loot. Just thinking of events that will bring players together to do battle, be reminded that monsters are a threat, and reward people who want to fight by giving them a fight rather than hunting down new players.

Just a thought.
 

DailyDoseOfVitMe

Legacy Supporter 4
Retired Staff
Joined
Nov 8, 2013
Whenever you play an open world multiplayer game, these is almost always world events and almost none of them actually matter. What if we had events of some sort that threaten the existence of the heroes. For example a wither skeleton that slowly flies to spawn and starts causing chaos. The monster should be easily fled from, however, by jumping into a herogate or running away from spawn. If defeated all participating heroes would get a large sum of exp and the hero who gets the final blow gets a unique item. Another event idea would be a random point popping up on the map for people to fight over to get a large sum of loot similar to that of a treasure chest (when we had those). The point would take around the same time to capture as an outpost although they do not need to be set in predetermined structures. Another idea would be randomly generated defended points that once a player had entered the area, they must fend off monsters for a time to get loot. Just thinking of events that will bring players together to do battle, be reminded that monsters are a threat, and reward people who want to fight by giving them a fight rather than hunting down new players.

Just a thought.
that sounds like a cool idea
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
For example a wither skeleton that slowly flies to spawn and starts causing chaos. The monster should be easily fled from, however, by jumping into a herogate or running away from spawn. If defeated all participating heroes would get a large sum of exp and the hero who gets the final blow gets a unique item.
We already have a few bosses for stuff like this (Varson and the Despair), though we don't spawn them often. We can look into creating one that doesn't give as large a reward but spawn it every X time.

Another event idea would be a random point popping up on the map for people to fight over to get a large sum of loot similar to that of a treasure chest (when we had those). The point would take around the same time to capture as an outpost although they do not need to be set in predetermined structures.
I can take some time to learn how to make conquest points, and then make some areas randomly. They'd last maybe a week when I did them, and would move around the map and be mostly natural terrain.

Another idea would be randomly generated defended points that once a player had entered the area, they must fend off monsters for a time to get loot.
Mob Arena. You're thinking of Mob Arena. I can see something like this happening rarely as an event, where we have locations that send waves of mobs at players. Stuff to think about.
 

johnnjlee

TNT
Joined
Dec 4, 2014
Location
Houston, TX
The issue with the mob arena thing is the fact that it will cause server lag. I don't think there's any way to alleviate that though
 
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