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A Bomber class as an idea.

Kekosawr

Legacy Supporter 4
Joined
Aug 4, 2011
What about a class that specialises in explosives?

My idea is that it'd be a Rogue class and probably replace Thief, which could be bumped down to a profession. Thief's pretty similar to Ninja anyway from what I understand? I think the whole gimmick aspect of stealing and lockpicking covered chests could easily be shifted to a profession class instead.

Possible skills could be liiiiiike:
-Explosion (55): uses TNT as a reageant, basically just a TNT explosion from the user's body that doesn't damage the user (or could do minimal damage) to damage everyone around you. Like a more powerful, self-damaging pulse.
-Grenade (10ish): ranged attack that uses a reageant (gunpowder, possibly eggs) akin to Fireball but explodes on impact like a ghast fireball. It does the same damage as Fireball, but as a trade-off for using a reageant it can still do explosion damage even if you miss the target. To counteract this, it'd have a slightly longer cooldown so people can't spam it as fast as Fireball.
-Landmine (50ish) Reageant: gunpowder (again). Summons a creeper that's frozen in place and will detonate after 2-3 seconds. Does not damage the terrain underground because that could be exploitable. I'm not sure how that SheepBomb move works, but maybe it could be replaced by that.
-SonicBoom ? Maybe rework this skill to do less damage and it's main use would be an AoE silencer, so it'd have to be bumped down from Beguiler's 55 skill if it got nerfed. The main point is to counter casters, since that's rogues' main roles. But to have it do damage, combined with explosion, might be a bit op.
-CreeperHarvest (30ish): Bomber's version of UnholyRitual, harvests a creeper for more gunpowder instead of mana. Works on any creepers in the wild and has a longish cooldown ~30s.
Alternatively, is a temporary buff that has a Looting effect on creepers for 30sec and has a 3 min cooldown or something.
-SmokeBomb (40ish): AoE crowd control along the lines of Despair, etc. Reageant: gunpowder, temporarily impairs sight and movement of nearby enemies.


As for weapons, Bombers would lose swords and AssassinsBlade and maybe just get axes like Rangers or something. Maybe use TNT as an item like Bard's jukebox.

In any case, I'm not suggesting this for any time in the near future, just an idea for future class reworking between maps, etc.
 

KrunknMunky

Legacy Supporter 3
Joined
May 4, 2011
Location
SCOTLAND!!!!!!!:D
HOLY SHIT THIS IS AWESOME! :D I love the idea! Another skill idea could be something akin to a rocket jump from other fps'! You basically get a tnt under your feet, take x amount of damage, and get launched x blocks into the air!

I will suggest more ideas if i think of them!
 

KrunknMunky

Legacy Supporter 3
Joined
May 4, 2011
Location
SCOTLAND!!!!!!!:D
Also, what is the point in creeper harvest? Seeing as you get gunpowder from creepers anyway :p

How about a passive to get double (?) gunpowder when you kill a creeper, and creeper harvest gets u a TNT?
 

Theazian

Legacy Supporter 3
Joined
Sep 2, 2011
Location
Hiding under a rock
Also, what is the point in creeper harvest? Seeing as you get gunpowder from creepers anyway :p

How about a passive to get double (?) gunpowder when you kill a creeper, and creeper harvest gets u a TNT?

I think the point is to harvest the gunpowder without having to attack the creeper.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
I... really really want to see this. TNT needs some love.

It sounds like it should have low melee damage. Shears for weapon of choice, maybe?

How about a Sticky Bomb? Slime Ball reagent, the person you use it on explodes 1 minute later or when you detonate the Sticky Bomb (could be the skill command again or a separate command). Useful for group fights when the target is surrounded by allies. Click, boom.
 

Staven88

TNT
Joined
Sep 12, 2011
I like this class idea, but Thieves if they get tweaked I really don't they should be a profession. They are different from Ninjas, and would be very helpful in raids if they get Thievery to open chests.
 

Faunherer

Legacy Supporter 4
Joined
Jun 24, 2011
Location
Winterfell
Thieves thievery skill is only one part of them that sets them apart, nothing large enough to classify them as crafter due to.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
I could see the case for giving Engineer TNT. I'd like for people to be able to use it in some capacity, at least.
 
Joined
Dec 25, 2011
Yeah, cept' the only problem being that's a non-combat class and tnt does no damage to the terrain. Actually now that you think about it, tnt is sort of useless.
 

Dazureus

Legacy Supporter 4
Joined
Jan 14, 2011
Location
Texas
Hm. I was going to say it was useful for traps, and I remembered dispensers and splash potions of harming.
 
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