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  1. TheEthanEffect

    New Team: Heroes Balance & Testing Team (HBTT)

    (Sorry, Greek. Ganking your format because I'm too lazy to make my own.) When were you whitelisted on Herocraft? Umm... July or August of 2011. May have been sooner, but that's when Sam says we started playing. Age at the time of this application. 28. Was just going to put 21+, but...
  2. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    Thanks. It's a real shame that most people are likely to say, "Too many words. Not gonna bother," and then go on to preach about how the Dragoon class is overpowered. Since it hasn't gotten the attention of the devs yet, it's not likely it will, so it feels like a lot of wasted effort. Oh...
  3. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    I seem to remember a nickname plugin or something that can change the name you show up as. Not sure what the specifics are, but that's what I'm referring to. Not sure on the specifics of it, but it's ringing out in my mind that it's possible for admins. I know it's possible to do it through...
  4. TheEthanEffect

    [Classes] Rework of all classes, for balance and uniqueness

    Actually, I play as a Dragoon 100% of the time. I hate Samurai, and even I can see this is terrible. Your whole post is terrible. The warrior section alone, to anyone who can make it halfway through a Curious George book, shows easily that your goal wasn't to increase the strength and...
  5. TheEthanEffect

    Stamina/Mana Rework

    I like the thought behind it, but I'm skeptical. So, I'll go with my standard advice when it comes to a large SOE change. DO NOT IMPLEMENT THIS CHANGE IMMEDIATELY The module in and of itself has caught a really bad case of feature creep, and there's so much stuff still in design that hasn't...
  6. TheEthanEffect

    [Classes] Rework of all classes, for balance and uniqueness

    No, it's not. Maybe it was quite thought out in terms of, "Hey! This sounds cool! Hey this was in a Zelda game!" Your proposed changes are nothing more than cosmetic quite a few cases, and many would actually require a substantial rewrite. Making Samurai rogues and Ninjas "mini-Dragoons,"...
  7. TheEthanEffect

    The New Dragoons - An Analysis, Breakdown, and Suggestions

    Post formatted to be a MUCH easier read. The mod, or getting ganked and spanked? I'll refer you back to this: A player's skill is a huge factor in the outcome of a fight, but each class has a set technical "cap" that only allows for so much. The cap of the Dragoon is much lower, so if...
  8. TheEthanEffect

    Herocraft 3.12 Patch Notes

    I'll again refer you to the breakdown that I wrote up. Our standard attack is extremely weak, our defenses are little more than what Samurai get (who trade in their defense for much higher damage potential), the sole damage skill we get (Impale) is one we don't get until 45 AND eats a stamina...
  9. TheEthanEffect

    [Classes] Rework of all classes, for balance and uniqueness

    I tried to read this. I really did. I got part way through rogue when I realized that the poster not only hadn't thought through a lot of these changes, he hadn't even read the wiki in more than a few cases. True suggestions should be thoroughly thought out and documented, and approached from...
  10. TheEthanEffect

    Herocraft 3.12 Patch Notes

    With Dragoons being effectively useless, I seriously hope we get some STRONG dragon related skills or something. Pre-emptive response to the "Dragoons are fine even though I don't play one" crowd...
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