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    Suggestion Skill Combos

    Currently the way the skill use is set up I am unable to combine skills effectively. What I mean is as a disciple, im familiar with force skills and how to use them. Specifically im refering to one combo as an example. Ironfist knocks your targets up in to the air and back from you...
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    Resolved Disciple Force Skills

    Ive been gone for months now and ive noticed forcepull and forcepush now require a much closer identical distance from the target. This distance requires you to be 7 blocks close. The fact its identical for both skills is senseless. Considering forcepush and the idea of the skill this distance...
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    Mob Arena Suggestion: Rift

    The idea of rift would be practically a large nether cavern with one side/corner being a portal with a shredded stone platform leading in to the large cavern/nether fortress. This arena would consist of blaze, skeleton, zombie, and magma cube attacks. The boss rounds would ovbiously be pig...
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    Theif Skill/Chest Suggestion

    Theif Skill Lockpick Lvl-35 MP-30 CD-30 Reagents-Hoes Uses an arrow to lockpick into a locked chest, (NON-LWC) takes 20secs. The idea is that other than LWC any player can lock their chests so that only certain players can access it however theifs can break into these locked chests...
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    Disciple Bug?

    Ever since Disciples were reformed the Force Push and Pull skills have been useless. Whenever I use force push or pull on a creature that is near or far I waste 15 mana to push the being over one block closer or farther away. I heard rumor Kainzo was dealing with the issue but has it been nerfed...
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    Disciple Skill Suggestion

    Shrine-Disciple - Lvl-30 - MP-0 - CD-5min - Cost-1 mossy cobble block and 1 iron ingot. - Description-Creates a small shrine for 30secs which heals any close by players for 2 health/sec while draining 2.5 mana/sec. - Explanation: This skill allows Disciples to worship by summoning a 2 block high...
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    Disciple Skill Suggestion

    Divest-Disciple - Lvl-25 - MP-25 - CD-16 - Description-Causes both the disciple and the targeted player to loose their weapons and armor for 6 secs. - Explanation: This is my new skill Idea for disciple. I noticed a huge gap between lvl 10 and 35 where no skills are present and I thought this...
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    Path Balancing.

    Recently warriors and rogues are able to use highly enchanted swords to demolish their enemies in only a few blows.(Ex-Knockback-Flame Sword-Ect.) Now with 1.1 rangers will also get a boost due to enhcantable bows.(However Flame aspect will not be used.) Last map paths seemed to be balanced...
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    Disciple Suggestion

    Normally disciples use their force push and force pull abilities to kill players and mobs with fall damage. This means the disciple does not get any xp for killing the enemy. Force Push and Force Pull should mark the target so it monitors if they die from fire damage, fall damage, and possibly...
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    Golem-Warrior Spec.

    Heres my Idea for a new specilization for Warriors.-Up to Debate--Subject to Change- ________________________________________________________________ Class:Golem Base Health:80 Health Gain:+.8 Max HP:130 ________________________________________________________________ Skills...
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