• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Search results

  1. Egorh

    Suggestion Shaman Mana Costs

    You aren't suppose to be using all of your skills. You pick and choose. It is a situational class. Spamming all of your short cooldown skills is obviously going to drain your mana. Just like constantly spamming Dragoon skills, you are going to run out of stamina quickly. Without a real rework...
  2. Egorh

    Suggestion Temporarily Remove Disarm until there is a fix.

    It will fix the problem of the weapon being destroyed, not the problem of losing the weapon you are holding
  3. Egorh

    Suggestion Temporarily Remove Disarm until there is a fix.

    I've lost 3 weapons due to the disarm bug this map. And even more last map. Its been bug reported countless times since Haven and it is only getting Kain's attention now Wouldn't it be possible to make disarm not usable when the player is at X health, or return the item if they reach X health.
  4. Egorh

    Suggestion Shaman Mana Costs

    Ok Although it has high mana costs it has ways of regaining mana. But even with 'mana aiding' skills the class still easily runs out of mana. This happens with every class. Disciple has Meditate and you will still constantly run out of mana, Wizard has replenish. Druid rarely runs out of mana...
  5. Egorh

    Suggestion Alchemist/Engineer

    Miners: Everyone can mine, they just do it fast Engineer: You can hire them to make/place the traps Enchanters: They can sell their sharpness (and people get most sharpness weapons other ways) Runesmith: I am against them having gills Smith: Again you share/sell it Farmer: Spawning animals and...
  6. Egorh

    Suggestion Alchemist/Engineer

    The main problem with limiting splash potions to alchemists is that it will become the 'PvP' profession. Being able to use splash potions when no one else can is an advantage that shouldn't be related to non-PvP (I am still not a fan of Runesmith getting Gills either. Even if it is meant for...
  7. Egorh

    Get your Forum Supporter Badges or Name Change here!

    Yep! I am tier 7 and my forum badge says tier 4 Edit: Nvm, a couple of days ago it said T4 and I didn't know it had been updated
  8. Egorh

    Recommended Attribute Builds For New Players

    I've filled in the rest of the builds and put in a different Berserker build. If you want me to put in another Necromancer build just post one here
  9. Egorh

    Suggestion Healing Party member cmds?

    I would still prefer the old party frames but I am happy we have them at all. The old one also showed mana, class, level, and coords.
  10. Egorh

    Suggestion Beguiler compensation

    Since this is just a shit talking thread now instead of you actually arguing why Beguiler needs a buff I'll bring this up. I was once asked to 1v1 outside my HG. I accepted this challenge, but when we started Adamforte Animeman and some other guy jumped in (they were with the one I was 1v1ing)...
Top