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  1. xexorian

    How To Mob Balance Revamp

    Also just to note, I will have to adjust mob HP values, so this will give me a good opportunity to balance anything that needs it outside of the idea behind HP=EXP (for linear curving of EXP difficulties.) In some cases this means mob HP might average 100 or so higher than it was before, in...
  2. xexorian

    How To Mob Balance Revamp

    Just had another idea! We can also increase night-time droprates by 25% or so, using clever loot table mechanics called Conditions. This way monsters are more valuable at night time. We can also increase their night-time EXP rates by like 50% with this method in dungeons.
  3. xexorian

    How To Mob Balance Revamp

    I'm going to work on all the MythicMob droptables and mobs over the next week. The idea is to balance mob HP with EXP rewards by the following table: T1 = 10HP per 1EXP (This is roughly a 225% increase from current) T2 = 9HP per 1EXP (This was entirely broken.) T3 = 8HP per 1EXP (This is...
  4. xexorian

    Suggestion A Level Affair

    Will work this week on leveling changes to all mobs. Stay tuned. T5 and T6 will give 15 and 30% better EXP rates for being PVP dungeons, but all mobs will be tuned for HP/EXP to be equal upto those tiers. So if a mob has 10HP it MIGHT give 0.1 EXP. First, I will gather data on all tier exp...
  5. xexorian

    Suggestion A Level Affair

    That was my plan - but based on my previous math, those are just estimates. Their current values are based on having PVE scaling being much more efficient, and a MUCH lower total EXP to hit max.
  6. xexorian

    Suggestion A Level Affair

    I wouldn't mind cutting all mob HP by at least half, and raising T1 Dungeon EXP by 200%, T2 by 150%, T3 by 100%, T4 by 75%, T5 by 50%, and T6 by 25%. JS. (the actual % would vary based on integer numbers of EXP, but the idea is to make it much, much easier.) I would also like to see PvE drops...
  7. xexorian

    Suggestion A Level Affair

    I know. Which is why I don't understand the balance team hasn't fixed this issue yet. This isn't even a big issue. It's literally a per-skill config. It's a simple PVE only multiplier. Someone should go average your DPS at max level on a barbarian or w/e, then average your DPS with skills as a...
  8. xexorian

    Suggestion A Level Affair

    Right but symbols of acquisition and vengeance are a pretty garbage linear way of upgrading. Make the mobs drop the shit pretty commonly if it's going to take literally hundreds of them. Make class sets a thing, restrict items not by minecraft item type but by flavor text within heroes. It needs...
  9. xexorian

    Suggestion A Level Affair

    Yeah, I was pushing for major balance changes from 1-60 but it was deemed 'unfeasible' by the balance team and coders at the time. I wanted to see a 10,000% character growth from 1 to 60, with another 100% by 70. (or max t2, however it was to be handled.) The reason being, if numbers are high...
  10. xexorian

    Suggestion A Level Affair

    remember towns being invaded by teleporting pigzombie bosses?! :D
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