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Search results

  1. malikdanab

    New Class: Shaman

    Our job is to test this :P Dragongarde didn't have nearly as large of a testing base as we do now.
  2. malikdanab

    New Class: Shaman

    I'm expecting totems to be very powerful since: -they are stationary -you can only have one at a time.
  3. malikdanab

    New Class: Shaman

    I like the concept (may actually go a "healer" class for once :p). I know it's a rough line up, but is it's entire skillset going to rely on totems? One problem I see with Decoy totem is since there is only one "active" totem at a time, noticing which is the decoy would be very easy.
  4. malikdanab

    ALERT Minecraft 1.7 and Herocraft!

    Completely rewrote how the network (multiplayer) works. Wait so we actually have one now? The old one is SHIT!
  5. malikdanab

    Suggestion DreadAura Rework

    -The concept is good and I believe it should stay as it is. -It's a new skill so it's bound to have some balance problems -The purpose of the starting cost is so that you don't spam the skill on and off. -I like the concept of a toggle-able aura. Not reading/comprehending a tool tip shouldn't...
  6. malikdanab

    ALERT Minecraft 1.7 and Herocraft!

    Looking at the list, I think i found my favorite change: Armor, Bows, Fishing Rods & Swords Can now get the Unbreaking enchant from enchantment tables
  7. malikdanab

    Suggestion Beguiler Changes

    I understand that, I'm just showing how it can bring things into it's favor even with bad odds.
  8. malikdanab

    Suggestion Beguiler Changes

    Unless there is cover. If there is, the beguiler will just hide and when the ranger gets close....
  9. malikdanab

    Suggestion Beguiler Changes

    Anything that changes beguiler from a face-rolling damage class to a support class, (Like it is supposed to be!) is a good idea in my books.
  10. malikdanab

    Shaman!

    I've always seen shaman as a medium armored (probably chain with a few bits of iron) warrior-druid (less nature and more spiritual)
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