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  1. malikdanab

    Suggestion Wizard needs a nerf

    The real question: What did you do right?
  2. malikdanab

    Suggestion Wizard needs a nerf

    Both require you to have momentum before you use them, which is a little difficult when you are in water.
  3. malikdanab

    Suggestion Wizard needs a nerf

    Time to fuck with you guys... What if *GASP* Magi are SUPPOSED to kill Warriors. Just Imagine! :p Seriously though. If you jump twice and still can not get away from a wizard (Jump 6 sec CD VS Blink 12 Sec CD) then you are doing something wrong (Get higher Agility people!)
  4. malikdanab

    New Class: Shaman

    So Balance Team tag is borked... -Didn't want to hurt Delf's feelings but Kainzo is right, those totems are UGLY :P -I'm fine with them being blocks -I think both healing and damage should be capable for Shaman. If they want to be a healer, mage, or hybrid I think each option should be viable...
  5. malikdanab

    Trials of Ascention

    I can get behind that! I'd like confirmation, but if that's true I might back it.
  6. malikdanab

    Trials of Ascention

    Seems interesting in concept but I have a bad feeling it will be ridden with griefers. I also hate the subscription model, because it feels like I need to play 24/7 or I'm not getting my moneys worth.
  7. malikdanab

    Ninja

    Ninja base HP: 646 Max LVL: 902 Paladin base HP: 632 Max LVL: 920
  8. malikdanab

    New Class: Shaman

    With either left click spam and physically breaking the block you run into the issue where a healer can take down the totem just as fast as a ninja (Some may find this as a positive but I dislike the concept). Depending on the cooldown, I don't see how a totem that has a limited duration is...
  9. malikdanab

    I didn't get any F-Palms overnight

    Such a pointless thread...are you begging for attention?
  10. malikdanab

    New Class: Shaman

    It's up to how well it can be coded, but I think it would be possible to make these special "spawned' totem/mobs to not give EXP.
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