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  1. Dsawemd

    Suggestion PvP death when you die to fall in combat.

    When they are unfortunate enough to meet me (Ranger) in water, sometimes people go under water, as my arrows are harder to land because of the water's effect on their flight. In cases where they are on the water's surface, I have no need for IceArrow and I DoT them, but when they dive I use Ice...
  2. Dsawemd

    Bug Necro Skill Despair

    I agree that the game is more correct than the wiki, and I understand that this COULD go under suggestions. Since the wiki's version is more unique and complex than "just another AoE" (damn I sound spoiled, all AoEs are unique and awesome now with fireworks/sounds), I would like to see if we...
  3. Dsawemd

    Bug Skirmish Battles; Uneven teams

    HotFix: When you see the dreaded "Red vs 2", after the first inevitable fight, everyone should leave the party before re-queuing. If someone queues you prior, /p leave, /skirmish leave, /skirmish join. One key can be bound to all 3 (I think, at least 2), using the server promoted macro mod.
  4. Dsawemd

    Suggestion Necromancers

    So its a weak AoE that doesn't work as intended. Lets fix it and write a new chapter!
  5. Dsawemd

    Bug Necro Skill Despair

    DESPAIR: You deal (50 + 0.1-per-level) damage and blind all enemies within 6 blocks of your target (within 15 blocks) for 5 seconds. Takes half a second to warm up. *End wiki quote* I take this to mean that a target within 15 blocks can be hit, and once they are, they become an epicenter of...
  6. Dsawemd

    Suggestion Necromancers

    I will be bug reporting this, then, as the skill would be much cooler if it worked as the wiki describes. Please, necros, I will edit this with a link, go to the report and confirm. Thanks. edit: http://www.herocraftonline.com/main/threads/necro-skill-despair.31022/
  7. Dsawemd

    I have 2 SinglePlayer maps. NOFUCKINGWIFI and NOFUCKINGHEROCRACK

    I have 2 SinglePlayer maps. NOFUCKINGWIFI and NOFUCKINGHEROCRACK
  8. Dsawemd

    Suggestion Necromancers

    I get my info straight from the wiki, which said as of these posts: DESPAIR: You deal (50 + 0.1-per-level) damage and blind all enemies within 6 blocks of your target (within 15 blocks) for 5 seconds. Takes half a second to warm up. *End wiki quote* I take this to mean that a target...
  9. Dsawemd

    Suggestion Super Jump needs a warm-up

    Epic and hard to code: Skill that does damage and knocks a player up into the air 3-5 blocks, spawning a cobweb under their feet for 3 seconds, keeping them in the air. Then the dragoon charges to the target within 4 blocks, and proceeds to smash their face in for the remainder of the 3...
  10. Dsawemd

    Suggestion Necromancers

    1. 271 damage, from a series of 3-4 skills, is comparable to ninja sword spam in the same amount of time it take to use those skills, isnt it? Also I haven't checked your math, but Necro has 3 DoTs, and I think you may have included their spells like Despair in your calculations. Edit: reread...
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