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  1. Dsawemd

    Bug Can't Silence Plaguebomb

    Since Beguiler is a caster spec, and Plaguebomb is definitely magical/spell, I believe this is unintended. I am trying to upload my SS (edit: I did) to prove that Kick doesn't work, Da_Burg could you confirm again that Voidsong does not prevent PB usage either? EDIT: GRRRR imgur I hate...
  2. Dsawemd

    Suggestion One for Ranger :D

    Macura, you have hit the nail on the head for why a vertical skill should be hard to balance. And as I said, a speed mobility skill is going to need Ice nerf, which has stumped balance team for a while (how to replace Ice rape combo of ice ice ice...)
  3. Dsawemd

    Suggestion Bolt changes

    A: Root for Bolt Warmup, Bolt, SkillShotHere as I fall back down and stagger away from Bolt is how the hardest wizards I have faced do it. Either that or they use their IceBolt to play with me at that 8 block range vesus my 4 block kick, making me think I can reach them. B: Nature may produce...
  4. Dsawemd

    Suggestion Paladins - Conviction/Reckoning - Mana/CD!

    Wait, doesn't Conviction work on your party within 15 blocks? For 5 minutes? Use it at the start of the fight, big guy. All that reduction and armor will keep you alive until your precious mana comes back. I think 60-70% mana is a good area to stay in.
  5. Dsawemd

    Suggestion Remove Envenom on Bards

    I think your ideas are interesting, but Deafening Chord is the only unusual one, Amplify is OP and sort of Warsong, and I dont like the idea of giving Bards a stun (Guitar Smash) until Accelerando becomes less easy to spam. Envenom replacement? Rogue Spec... Bard... DoT for weapon? Rogues...
  6. Dsawemd

    ALERT Server Status (CHECK HERE)

    Horrible, deceitful lies.
  7. Dsawemd

    Suggestion One for Ranger :D

    Rangers are in a good place right now. When you master, ask one of the mastered Rangers to mentor you a bit. We just got a huge fix, in that we don't get locked into using elemental arrows (once we start using them) for a minimum of 10 seconds anymore, it made the class clunky. Before we had...
  8. Dsawemd

    Suggestion New Legal Mods....What do you think?

    This would be an excellent addition to Herocraft. We should consider adding a link in the cycling Hints to the *legal mods forum post*, as these huds WILL make PvPers who use them have a small tactical advantage, have fun, and have a more RPG experience.
  9. Dsawemd

    Bug Reviving in skirmish's.

    Do we need to add a revive /confirm command? I could see people reviving others to piss them off, I doubt Stds had anything in mind but winning the skirm no matter the cost.
  10. Dsawemd

    Dev Notes 4.6+

    Technically any perk has the potential of being pay2win-ish (since people can time butchers/boosts for late at night with few online to minimize the adv they give chosen enemies). But as long as we keep adding things that are at least World-wide, and/or server wide, there is no argument that can...
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