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  1. malikdanab

    New Class: Shaman

    It will be fine against rogues and warriors (Since they need to be in melee distance), but fighting magi and healers would be awkward.
  2. malikdanab

    New Class: Shaman

    Yeah, id rather have it that recalling a totem cost mana with no extra effect. This would make placing a totem a decision and would promote better placement and discourage fickleness with your totems.
  3. malikdanab

    New Class: Shaman

    Sad times indeed... *Sigh* I guess Shaman will be just another kiting mage...I guess we can go back to my old ideas?
  4. malikdanab

    Bible/come to Jesus

    Can we just end this thread...
  5. malikdanab

    Attribute Builds

    Forgot to proofread, it was supposed to say "First."
  6. malikdanab

    Attribute Builds

    The first suggestion is what I had in mind (It scales with INT so it should do magic damage). Lots of skill will probably get better scaling in general (Not just chakra), but sneak is staying a rogue skill.
  7. malikdanab

    Attribute Builds

    You finally find the perfect disciple build and then we rework disciple's scaling (It's bound to happen). That said, @Thomas_Nydan build seems pretty good.
  8. malikdanab

    Suggestion SUGGESTION: Townships Feature

    @0xNaomi Nice try Kainzo :P Nobody can spell his name.
  9. malikdanab

    Suggestion Balance Super Post

    I understand that. Too bad that a bunch of classes are in need of a rework/revamp. (Beguiler, Ninja, most of the healers...) On the bright side, most of my suggestions are simply number changes or slight alterations (adding warm-ups, removing warm -ups, etc.)
  10. malikdanab

    Suggestion Balance Super Post

    Heart shot was OP, because not only did it do EXTRA damage it also pierced armor. My version is way more balanced :P. The problem with the old arrows was that every arrow was better than a standard arrow. With my idea, each arrow has drawbacks and advantages.
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