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  1. malikdanab

    Suggestion [Farming] - Horses and Breeding / Selling

    I'm pretty sure these same ideas where brought up when we learned that 1.6 was going to add horses. I think this was the thread: http://herocraftonline.com/main/threads/heromount-name-wip.41920/page-3#post-365183 The question is, does Kainzo plan to stick to this old concept (Horses only exist...
  2. malikdanab

    Suggestion [Farming] - Horses and Breeding / Selling

    If only horses had a better breeding system. Imagine a thing where you could see the stats of a horse: HP, Speed, and Jump and when two horses mated, there skills would average out plus a small boots too all stats. This would allow farmers to make increasingly better horses and make them so...
  3. malikdanab

    Suggestion [Farming] - Horses and Breeding / Selling

    Which system is Kainzo considering? If it's the one on the Test server, then you wouldn't have to worry about your horse dying/getting lost. The problem with this is that there is no potential for breeding.
  4. malikdanab

    Suggestion Class Suggestion- Magician

    Funny, but not practical. It's still just a gimmick class. The skills are either re-skined or just plain silly (many would be hard to code.) It would be fun as a joke, but I could never see it as a real class.
  5. malikdanab

    Suggestion Class Suggestion- Magician

    Seems like a "trickster" class...that is supposed to be beguilers theme. That said, the skill have little synergy and are mainly gimmicks. Like the name, everything is just for show.
  6. malikdanab

    New Class: Shaman

    If that is so then I guess chain lightning is being scrapped?
  7. malikdanab

    New Class: Shaman

    So what I was thinking, is have a system similar to the old ranger skills where the shaman infuses their axe with power. It would cost mana on use and every time you attack. You can only "infuse" one "power" at a time. Examples: Fire: Applies fire tick Engulfing: Applies slow Healing: Heals...
  8. malikdanab

    New Class: Shaman

    Running away...The ULTIMATE counter to shaman! So do we make shaman a melee-oriented class with short range spells (Think pyro)? A traditional mage that so happens to have totems? Either way, I see range classes being a problem. Should we leave it like that and balance accordingly or should...
  9. malikdanab

    New Class: Shaman

    So how do we fix this...
  10. malikdanab

    New Class: Shaman

    Maybe the counter some of problem, is to make the tick rates faster (Balance the damage accordingly). I guess we need to think of totems like turrets. Very powerful, but have problems with mobility (AKA they have none).
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