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  1. Dsawemd

    Bug unable to connect to rpg.hc.to

    update modpack at hc.to/macromodbeta that links you to mumfrey's public thread
  2. Dsawemd

    Bug Getting Kicked

    Your macro mod is outdated, use the public beta at hc.to/macromodbeta This happened to me.
  3. Dsawemd

    Suggestion New Healing Skills

    With attributes, we can have great complexity! Five new healing skills, each skill heals for more based on the level of one of the target's attributes. If we decide these heals are no good, this is also an attribute gameplay brainstorm thread. Earthen Bulwark (Druid): Heals more for every...
  4. Dsawemd

    Disciple

    What if disciple retained some of the armor restrictions are absent from the game right now? Nothing above chain armor (for example) for disciples could allow for more effective balancing, because the class would have a more normal amount of variables. There would still be a variety of...
  5. Dsawemd

    Suggestion Lost Souls and PVP stat padding

    Pvp score should reset upon mastering LostSoul. Since we measure pvp score, we may as well acknowledge that LostSouls really are not meant to (or able to) pvp anything besides each other.
  6. Dsawemd

    Suggestion Beguiler Skill - Melonmancy

    Since the suggested version applies Melonmancy as an AoE and it lasts a decent amount of time, I think this skill might actually reduce a group's potential armor enough throughout a fight to be considered useful.
  7. Dsawemd

    Suggestion Beguiler Skill - Melonmancy

    Melonmancers may not be a thing yet, but: Melonmancy: The Beguiler replaces the helmet of all enemies within X blocks with a melon block for 30 seconds. This would require temporarily enabling Hat for targets, and would need to replace the helmet after the effect expires. Possible? Thoughts?
  8. Dsawemd

    Suggestion Steal from Items frames - make it legal?

    The post was in response to someone wanting to display badges, was not on topic for thread, sorry. Badges and item tooltips can't be read without taking them from the item frame.
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