• Guest, we are doing a new map (refresh) for Herocraft. Gather your friends and get ready! Coming next Friday, 06/28/24 @ 7PM CT play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Search results

  1. Dsawemd

    Disciple Stuff

    /skill blessing is a cleric skill that buffs all attributes by 5. Here is the link to the attribute skills thread http://herocraftonline.com/main/threads/buff-debuff-skills.49140/#post-388832 As far as I know, the skills in Kainzo's suggestion are in-game. There is a reason Disciple got...
  2. Dsawemd

    Disciple Stuff

    Thanks for clarification on Renewal, I understood "firstly" and "secondly" as consecutive rather than a choice. I agree with the spirit of this thread, which is (imo): Disciple has too many variables to optimize between Agility, low Armor Weight, and defining their role as either a healer or a...
  3. Dsawemd

    Disciple Stuff

    Renewal: If you want it to match other classes healing skills, the warm-up will not be reduced while the healing is buffed, even through optional WIS scaling. Since the warm-up was central to your original point, you may want to explore what Cleric and Druid single target heals feel like, on...
  4. Dsawemd

    Disciple Stuff

    New Ironfist: Target range is too long, and easy to land. Disciple already has the Force moves as a ranged-control moveset. IronFist should fulfill a different purpose than Force moves. Is current IronFist effective defensively, to begin getting range for ForcePush and kiting? Either way, if...
  5. Dsawemd

    Suggestion Tiered skills and class guidelines!

    Huge change suggested to fix something that isn't broken. Just because this is how other heroes servers organize their classes or leveling doesn't mean Herocraft should, the system in place works well. And if you didn't take this from another server but instead pulled it out of nowhere, I...
  6. Dsawemd

    Suggestion /skill donkey

    Just so we're clear, each of these skills would have longer cooldowns than durations, and would not replace the need for an actual mount. The animals summoned will not be able to breed or become permanent.
  7. Dsawemd

    Suggestion Let All Classes Use Shears

    To use a small knife as a main combat damage item, yes, it takes lore compatibility and reason. If there's an implementation that keeps shear damage ~10% under diamond tier damage, then perhaps it would be nice to have a universal back-up weapon.
  8. Dsawemd

    Suggestion /skill donkey

    These skills wouldn't change once everyone gets mounts, they just provide skill based lower-tier transport. A Horse summoned by a farmer will be much faster than a donkey, so the economy for horses will be ok. I do not see donkeys being commonly utilized as Miner helpers or Merchant helpers...
  9. Dsawemd

    Suggestion /skill donkey

    Maximum speed is from 0.1125 to 0.3375 (but tending toward the average of 0.225.) This is in internal units. By comparison, the player's walking speed is 0.1 in the same unit. Donkeys are spawned with 15 to 30 health, 0.175 movement speed and 0.5 jump strength credit...
  10. Dsawemd

    Suggestion Let All Classes Use Shears

    ok then to contribute: at least runeblade should use daggers, definitely not in the lore for everyone though.
Top