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  1. Dsawemd

    Beguiler

    5.3 Beguiler Goal: Make Beguiler a competitive class that is a Support Mage, and remove the class's AoE nuke role. I contrast the idea of Beguiler Control to Bard Group Mobility. Simply and effectively, Beguiler would get one additional CC skill that has a big noticeable AoE effect like...
  2. Dsawemd

    Bug /hat

    It won't come back :( Don't do /hat with a head on, player or mob head. Don't do /hat with any armor on your head. I think this isn't worth spending any time on, so unless its an easy fix, remember that /hat is just a fun social perk and that you cannot fit two things on your head. edit: The...
  3. Dsawemd

    Suggestion Balance Concerns

    Nope, Herocraft hasn't balanced around the R-P-S Triangle, the Checks and Balances, and the Circle of Counters for like 2+ maps now. Now we aim for each class to have a distinct role, advantages, and disadvantages, and for any two classes to be able to meet and interact with variety and/or be a...
  4. Dsawemd

    Suggestion Balance Concerns

    I think the Fire Ticks on ExplosiveShot are fine, they add in a RP element, and the knockback the skill provides means that you can use the time the target is alight defensively. You never played Ranger with FireArrow. You have no idea how long it took to change that skill. ExplosiveShot...
  5. Dsawemd

    Balance report (Current HC) + Suggestions

    1. I disagree with nerfing any class's main method of damage by more than 10% at a time (edit:without a huge change in role), lets keep the damage nerf ~6 (10%) and see where it takes the class. 2. Using Hyperbole isn't encouraged in this thread, and this obviously (and literally) does...
  6. Dsawemd

    Balance report (Current HC) + Suggestions

    Dragoon: Lower left click damage by ~4 and increase Jump CD by ~2 secs. (going off what LightningCape said) We like these changes?
  7. Dsawemd

    Suggestion Balance Concerns

    Please post any concerns you, the community, have about combat or profession balance. Notice the thread does not say "Balance Ideas". Keep it brief and highlight whats wrong. I am posting this here because I am asking people to suggest their brief status reports, and because Suggestion forums...
  8. Dsawemd

    Balance report (Current HC) + Suggestions

    1. Damage or Status Effect happens when the Control spell ends EXCEPT when dispelled. Chakra would safely remove it, getting hit would proc the Damage or Status Effect. It would be enough damage or debuffs to be helpful for focusing the target the Beguiler is controlling, but not so much that...
  9. Dsawemd

    Balance report (Current HC) + Suggestions

    Here's my attempt at a Beguiler rework, without numbers. We'll do numbers if we like it. 1. PlagueBomb loses most of its scaling with INT, and does reduced damage but adds a Nausea effect (duration increasing with Charisma) . At the same time, the control skills (Entangle, Beguile, MassRoot)...
  10. Dsawemd

    Balance report (Current HC) + Suggestions

    @JupiterRome @Druids Any thoughts on shifting the heal numbers around on Druid skills to make sure there are no skills going unused? http://herocraftonline.com/main/threads/druids-regrowth-skill.50962/#post-401211 Tha'ts a thread where the community claims 'Regrowth sux' and that some heals...
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