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  1. Sleaker

    Patch 2.7.0 - Herogates and T4+ Regions!

    Decay - single target Disease (similar to poison but it's a dispellable). Plague - single target Disease that spreads to any nearby enemies when it 'ticks' (newly infected also transfer the infection, it's the mother F***ing plague!) Blight - single target Disease, that ticks damage to all...
  2. Sleaker

    Heroes... we need to talk.

    Yah that's probably true. I have very mixed feelings about the healing adjustments, I would really like to see some potions, so we can let alchemists craft them :) but we'll see if notch considers this.
  3. Sleaker

    Heroes... we need to talk.

    It's not really my job. I help provide the tools (Along with the other coders). Kainzo does the balancing. Sure the tools can factor into how things balance out overall, but honestly it more has to do with how everything is compiled together. This whole discussion is provided to get an idea of...
  4. Sleaker

    Heroes... we need to talk.

    This is something that I was considering/talking with Kainzo about, but it seemed like just seperating crafter/combat classes would end up being more fun in the long run. What you're suggesting is more FinalFantasyOnline/Runes of Magic/GW - rather than EQ2/WoW/Most other MMOs, it's not a bad...
  5. Sleaker

    Heroes... we need to talk.

    This statement is fully based on not understanding what we are talking about. When we say what do you guys think about splitting the crafter classes so they are subclasses it in no way means that the current Crafter classes would stay identical or have any combat abilities to begin with. The...
  6. Sleaker

    Heroes... we need to talk.

    Are you only saying this because Crafter is all bundled into one Class currently? This statement makes me feel like you didn't read the suggestions (though maybe you interpreted it differently?), Kainzo specifically mentioned splitting up crafter, possibly into 4 sub-classes. So just because you...
  7. Sleaker

    Patch 2.7.0 - Herogates and T4+ Regions!

    vanilla they are 1 shotted, How is that a nerf?
  8. Sleaker

    Patch 2.7.0 - Herogates and T4+ Regions!

    It doesn't. The effect system tags effects between Harmful & Beneficial - Skills that 'dispel' effects check if their target is Hostile/Friendly and then strip the appropriate effect types. Just a warning though. Targetted dispel against another player will always strip Beneficial effects...
  9. Sleaker

    Patch 2.7.0 - Herogates and T4+ Regions!

    Chakra also removes all harmful effects
  10. Sleaker

    Patch 2.6.4

    /skill construct list - /skill deconstruct list Both should be active. if they aren't slap Kainzo for not updating quickly enough :p
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