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  1. Sleaker

    Need Suggestions - Non-Combat Skills

    Would be very neat, but unfortunately block change skills are difficult to prevent griefing if they aren't temporary :(
  2. Sleaker

    Need Suggestions - Non-Combat Skills

    As far as ideas, I'm not looking at what class you think they should be paired with either, just basic ideas :)
  3. Sleaker

    Need Suggestions - Non-Combat Skills

    These are all considered combat abilities. I'm talking about things that have nothing to do with combat statistics. The hunger stuff is a good start though :)
  4. Sleaker

    Need Suggestions - Non-Combat Skills

    Looking for Suggestions for non-combat skills - thanks in advance guys.
  5. Sleaker

    Help! Construct skill is a mystery!

    - /skill construct list - should list all available recipes - /skill construct info <item> - replacing <item> with any of the items from the list should tell you what materials you need to construct the item - /skill construct <item> - should construct the item with the given materials. - if...
  6. Sleaker

    Dragoon Jump

    The directional should already be like that. the ground limitation should be coming eventually.
  7. Sleaker

    Dragoon Jump

    Jump angle is based on view angle. angle your view up about 45 degrees while you're running, it does miracles. The original effect pushed you backwards if you aimed down. the changes now make it goes up to 45 degrees based on the angle of your pitch and only forward. You can't exactly use...
  8. Sleaker

    Dragoon Jump

    Ah you make a good point, Jump will now check to make sure the block under you is not air :p
  9. Sleaker

    Dragoon Jump

    I tested it on my private server last night again, the only way I was able to take damage was to chain jump 3+ times in a row without having a cooldown. This isn't even possible on live though. THe issue with granting temporary safefall, is how long do we grant it for after the skills used? it...
  10. Sleaker

    Dragoon Jump

    Not sure how this is even an issue we extensively tested this on the test server with absolutely no damage being done to anyone.. So at the moment we are pretty much at a loss as to why anyone is getting damaged.
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