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  1. Eldrylars

    Increasing the level cap to 70.

    I don't see it effecting maxed skill so much as you are only going to gain a couple points, but it will allow every class to bring their attributes they left at 20 to 30ish or the ones that were 10 to 20ish, giving more omph to their secondary attributes and rounding off the builds to be more...
  2. Eldrylars

    Increasing the level cap to 70.

    Level cap released with Heroboss and Dungeons would be a perfect time.
  3. Eldrylars

    Increasing the level cap to 70.

    I don't mind the idea of raising the Cap and the changes it would bring, but I would suggest holding that off until you are releasing features to pair with it. Releasing: Level Cap Increase and Quests! Level Cap Increase and Boss Mobs! Level Cap Increase and PVP Objectives! Level Cap Increase...
  4. Eldrylars

    [AD]Aetherius Dominion - Kingdom - Neutral

    @darkbalde2040 Achievement unlocked! Check the signatures spoiler on post 3 for your prize!
  5. Eldrylars

    [AD]Aetherius Dominion - Kingdom - Neutral

    You can send me a PM with the request and I can see what I can do. No promises on time though :p
  6. Eldrylars

    Aetherius Dominion - Lore

    Lol, oldskool
  7. Eldrylars

    [AD] - Prometheus - Recruiting - [??]

    Perhaps it's ending!? Who will ever know?!
  8. Eldrylars

    Changes

    For all the tags, for Cleric I made my best suggestions to start here. Fill up the Clerics time more by bringing back the missing heal "pray" decrease the cooldowns drastically as suggested and if you want to add some damage back into it then rebalance smite...
  9. Eldrylars

    [AD]Aetherius Dominion - Kingdom - Neutral

    Hello Citizens of Aetherius! Many forces have played their hands in our lands and our ranks! Two of our most venerable and loved leaders have taken their leave and moved on to the next stage of their evolution. Witchy and Zeph have taken to the aether and left our lands. May they find greatness...
  10. Eldrylars

    [AD]Aetherius Dominion - Kingdom - Neutral

    Protectorates are those who are very friendly with AD as a whole who have interest in participating but at the same time not being in the townships themselves. As I am sure you can imagine, these are used relatively rarely but can work in some scenarios.
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