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  1. Sleaker

    Stamina/Mana Rework

    Just to make sure no one freaks out, these ideas are not set in stone, and may not even happen. These are just some ideas that I've been working on to help differentiate the classes some more. Okay so lets get into it: Mana Mana is no longer a percentage Different classes would have...
  2. Sleaker

    [Classes] Rework of all classes, for balance and uniqueness

    You can change swing speed, but it doesn't really matter, mobs/players can still only take damage once every half second and you can click faster than that.
  3. Sleaker

    Piggify.

    there are already silences in the game that can do this. it just depends on what class gains these abilities.
  4. Sleaker

    [Classes] Rework of all classes, for balance and uniqueness

    As Kainzo suggested, a lot of this is not possible/improbable. On top of that if we were to make sweeping class alterations/removals we'd end up most likely doing a complete overhaul of our primary class system that allowed for a much more customized approach. I'm not sure where you get the...
  5. Sleaker

    Fire damage doesn't give PvP kills.

    I tested it myself today and it was working
  6. Sleaker

    Fire damage doesn't give PvP kills.

    ablade works fine.
  7. Sleaker

    More enchanter Skills

    There will always be a cost associated with enchanting, it's the balancing factor, at the moment it's xp.
  8. Sleaker

    55 Enchanter Skill

    ahh apparently I misread how they are told. If this is the case, then I don't think we'll be doing anything to refund. It's still going to be a grab-bag and have some randomness on what you get for the time being.
  9. Sleaker

    55 Enchanter Skill

    Why not lookup what enchants you're going to be giving or get a texture to replace the galactic standard alphabet instead?
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