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  1. Delfofthebla

    Suggestion runesmith recharging

    It should be undesirable to recharge a Minor Runestone, "slightly" desirable to recharge a major, and very desirable to recharge a Gigantic. The current item costs that are laid out should be matching this correctly.
  2. Delfofthebla

    Suggestion Wizard needs a nerf

    I'm neutral, other than agreeing with sirdemonic's wisdom comment.
  3. Delfofthebla

    General Balance Concerns Discussion

    The weakness of Wizards should be their "glass cannon" nature. This applies to their low health and high damage, but also the nature of "one trick pony". They should be relatively spent as far as mana is concerned after a normal fight. Replenish is there to alleviate how much of a burden it can...
  4. Delfofthebla

    Suggestion Beguiler Changes

    Honestly, this is something that I need @Kainzo 's ruling on before I could even comment about. Kainzo, what is your exact desire for the Beguiler role? Support? Pure CC? CC + Damage? Any other specific role defining statements work too. I can typically get a good idea for myself, but as far as...
  5. Delfofthebla

    Suggestion Recalling, Regions, and Town Rules

    I was never a fan of disabling Runestones / Recall within regions. From what I understand, players have -always- been able to recall into enemy towns. It wasn't until the end of Bastion that this was even removed, and I did so very begrudgingly. I'd like to see it come back, but I've talked to...
  6. Delfofthebla

    Suggestion New Druid Skill

    I feel as though the name is very opposing to the functionality. Gust sounds offensive, but you are proposing an AoE Heal that gives a speed boost :eek: 'Druid' is meant to be more than just a name change from Mystic. I was overwhelmed with attributes before the map wipe though, so I never got...
  7. Delfofthebla

    Suggestion Wizard needs a nerf

    Keep it civil kids.
  8. Delfofthebla

    Suggestion [Pyromancer] Chaotic Strength

    ChaoticStrength was one of the first skills created for the new Pyromancer, and it was largely an experimental skill. When attributes had a much higher weight on things, (particularly towards melee damage) this skill undoubtedly had it's uses. However, I can agree that in the current situation...
  9. Delfofthebla

    Suggestion pyro change

    Fireball was removed to prevent a "melee-to-mid-range caster" from being able to kite. They will not be getting fireball back, and this is not up for debate.
  10. Delfofthebla

    General Balance Concerns Discussion

    Is it? Hmm, coulda sworn I had set that lower. Is 75 something we should be shooting for though? I haven't played Wizard this map, so I can't say I have a firm grasp of their mana situation like I did previously.
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