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  1. Delfofthebla

    Bloodmage

    I've dropped everything but the wisdom scaling for SB onto test. It's been a standard that heals based off of damage are not scaled by wisdom. I could see us breaking that for bloodmages case, but I'm not so sure I'd like to. We'll see. Well, I'd like to clarify some things on the current...
  2. Delfofthebla

    Suggestion Wizard needs a nerf

    This thread is as cancerous as ever, I see. Good ol' HC community.
  3. Delfofthebla

    Suggestion Channeled Mana/Stamina regeneration

    Channeling abilities do not exist because there is no system for it. I like the idea behind them too, so I have attempted to create a framework for them in the past. However, it was turning out to be a real pain in the ass, and I was worried about performance issues on the server side, so I...
  4. Delfofthebla

    Suggestion Balancing Ninja In 2 Steps

    A warmup on energize is actually pretty substantial. The majority of their burst requires an excessive amount of stamina, which can only be obtained via energize. Having to stop attacking for 1 second in the middle of a combo is going to severely inhibit their ability to "one shot" targets. jst...
  5. Delfofthebla

    Hmmm..

    The false king has fallen.
  6. Delfofthebla

    Suggestion [Runeblade]A couple important suggestions; /Runestatus and more!

    It was a feature added with attributes, and unfortunately, any skills that I did not convert to the new system won't always have it. It's an easy fix though, so I can quickly patch them in. If you find any others let me know.
  7. Delfofthebla

    General Balance Concerns Discussion

    Deathmark is a pretty popular topic of debate these days, and is a common reason to play Ninja over Ranger. I've feel that it's probably too reliable, but I can't say I'm 100% on it.
  8. Delfofthebla

    General Balance Concerns Discussion

    I've set their base HP to 609 + 4 per level on test. Small psuedo list of changes so far: Ninja base HP reduction (609 base). Ninja Energize 1.5 second warmup. Wizard/Druid Replenish was given Wisdom scaling (30% + 0.75% per Wisdom) and a 1.5 second warmup. Bard bow damage reduced to match...
  9. Delfofthebla

    Ninja

    We don't currently have a system for reducing mana costs based on attributes, unfortunately. I could see us adding a small warmup to energize though.
  10. Delfofthebla

    Suggestion [Runeblade]A couple important suggestions; /Runestatus and more!

    A Runestatus command is unlikely due to skills being very detached from Heroes commands. It's not impossible, but it would be a pain in the ass to create. Something to help with this is to simply create a chat filter for imbued runes. Undoubtedly a less clean option, but it's something at least...
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