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  1. mikehk

    Suggestion Ideas for Runeblade skills

    Lol, runeblades don't need more dps/anti-kite abilities. One thing they could use is a cleave kind of attack that spreads damage evenly among all enemies, like 2 targets is 66%, 3 targets would be 50%, etc. It gets weaker the more people there are. More useful in headlights rather than a cherry...
  2. mikehk

    "The Grounded"

    "The Grounded"
  3. mikehk

    title achievement get!

    title achievement get!
  4. mikehk

    Balance Activity

    im here, but wont be on for a bit, parents actually taking my computer this round of grounding. kewl kewl.
  5. mikehk

    Suggestion Beguiler Buff - Fool Foes

    when?
  6. mikehk

    Suggestion Mob Arena

    mob arenas cause lots of lag, which we already have plenty of...
  7. mikehk

    Suggestion [test]necro bonespear

    IMO, the velocity seems fine. it's a skillshot on a low cooldown, and has room to miss if you can't aim or the enemy dodges. at longer range, skillshots will USUALLY have a higher chance to miss than at close range.
  8. mikehk

    Suggestion Upcoming Dragoon Change Suggestion

    hmm, damage based on fall distance is strange, give it a damage cap of like 150+2.2 per agi. all the servers ive played on that had heroes, there was always one jumping class, it had jump, superjump, and deathfromabove. deathfromabove is a skill that dealt damage based on fall damage you take...
  9. mikehk

    Balance suggestion

    but what about scaling walls in pvp map !? and if we're talkin content bypass, grapplinghook can jump higher than superjump can...
  10. mikehk

    Balance suggestion

    IMO, superjump shouldn't be removed, merely changed. one superjump in a fight isnt going to get the goon too far away unless hes using steep terrain (which he is meant to do). if it's possible to copy and paste the EP combat cd vs out of combat cd, that'd be great. a 60 second cooldown in combat...
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