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  1. Egorh

    Suggestion Make Herocraft Great Again

    @joshtsai I suppose you hold a minor staff position
  2. Egorh

    Suggestion Make Herocraft Great Again

    Off the bat this will be a long post, I'm going to try covering everything. Its going to be a mix of ranting and suggestions Attributes The current implementation of attributes is really not that good. As a Tier 1 class all your attributes are set from level 1. This means anything other than...
  3. Egorh

    Suggestion Dreamc's Wishlist

    There are two major things that have affected class balance, 1.9 changes (attack speed, and velocity on arrows) and healing targeted system. I despise attack speed with a passion and although I don't like the new healing system it is going to be easier to slightly redesign the healers than to...
  4. Egorh

    Suggestion Dreamc's Wishlist

    Sadly heavy changes to fix all the problems with the attack speed requires reworking close to every class that uses attack speed so it fits and flows well, Runeblade being the exception. Why stick with a system that will require a lot of work on everything to keep things together instead of...
  5. Egorh

    Suggestion Dreamc's Wishlist

    There is already a whole massive thread about the 1.9 attack speed and what we got was a 'not going to happen'. For such a big change that drives a lot of people away, it wont be reverted even considering the new system is not giving anything 'good' to us.
  6. Egorh

    Suggestion Dreamc's Wishlist

    Speed pots were removed because they directly take away from Heroes. People would avoid using their speed skill so it wouldn't mess with the speed pot. Provided certain advantages to some classes, so on so forth. The accelerondo proposal and the speed pot change should not be so easily...
  7. Egorh

    Suggestion Dreamc's Wishlist

    After reading this I realize that the new system is just as macros based. Without macros you are just as screwed playing healer as you were before. This new system does require more skill but that doesn't mean the old one was 'easy' to be good at. You needed to manage 15+ keybinds (binding...
  8. Egorh

    Suggestion Dreamc's Wishlist

    On paper it looks good but the gameplay says otherwise. If someone takes a bit of time learning it they can probably heal properly in a 3v3 scenario. If they are pretty good at the system they could probably manage a 5v5. The problem is that it requires too much skill to even get, as I would...
  9. Egorh

    Balance Team Meeting: Mondays @ 6PM CST

    I don't have much experience playing bard so I do not know how it makes it clunky but having the cooldowns match means you don't have a chance of wasting any regen ticks (unless the global CD stops you)
  10. Egorh

    Suggestion Clicking mechanics

    Attack speed is not a big issue for PvE because for the most part monsters are quite two dimensional. Mythic mobs expands on it a bit more but they are still quite simple. Heroes (more so in PvP) already has layers of complexity on how to fight, they make it fast paced. Keeping in a mechanic...
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