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  1. Egorh

    Suggestion Map Feedback - Pantheon

    I think we should lower the holding time of the 4 conquest points to 1/2 or even a 1/4 of what it currently is. Two larger groups had a lot of fun fighting at a conquest point today and if that has the opportunity to happen more often I'm all for it.
  2. Egorh

    Suggestion Map Feedback - Pantheon

    Why not both? Herogates provide a money sink and can help newer players from going to what I would consider 'Hotspots'.
  3. Egorh

    Major Class Revamping - Lets Do It Properly

    There has been some talk/discussion going around about revamping all the classes to a lower skill count/a simpler setup. When I hear this I think that we want to simplify classes but keep the same 'feel' each class has. What I personally don't want to see is classes simply 'compressed' (multiple...
  4. Egorh

    Custom Stamina / Mana / Health Potions

    Gonna throw this in. Have the mana potions give back a certain amount (a %). Have stamina potions increase stamina regeneration. This is because the time you drink a stamina potion the stamina is already recovered (not a problem with diamonds because it is instant).
  5. Egorh

    GrandMaster Legendary Class

    Wait until next map...
  6. Egorh

    Suggestion [PvE & Leveling] Remove Ghasts!

    The ghasts should be kept, adds in a risk of dying. I've leveled all my classes there and although I did die a few times to ghasts, but it doesn't play a huge role. Just pay attention
  7. Egorh

    GrandMaster Legendary Class

    Yep. There is also the argument that why should there be such an advantage available to people who can simply put more time in. A lot of people want to master a single class and just get on with the game. It can be very hard to do that when there is a person who makes it to legendary and is...
  8. Egorh

    GrandMaster Legendary Class

    My solution to legendary classes is to remove them. Overall I feel like they don't provide healthy gameplay. They are hard to balance because the lack of constant gameplay and trying to balance them to be stronger than the rest, but not too much stronger. From what I can see from Grandmaster's...
  9. Egorh

    Suggestion Astralist

    The thing is if you made it, it could easily be implemented. One of the big reasons for the lack of new stuff is that the Dev's just don't care unless they are into the idea. Remember, the only way any new class comes in is if someone codes it. Although you may want to change some things up so...
  10. Egorh

    Suggestion Arena

    Having the arena at spawn makes it quite inconvenient, not many people want to take the effort going to spawn for a simple arena fight. Having a simple /arena or /duel will work best in my opinion
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