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Recent content by Dewyn

  1. Dewyn

    On class design.

    So I redid Dragoon on a whim, just to test the waters. (for anyone curious, this is what I meant by Vergil) to clarify: the first ability is the passive
  2. Dewyn

    On class design.

    If we're talking just writeups and design, I'd be glad to do so. It's the coding part I'm not keen on ("implementation" is what caught my eye in your previous response). I'm at a point in my life right now where the main "passion project" I'm working on is less of a true passion project than it...
  3. Dewyn

    On class design.

    Heroes was pretty revolutionary at its inception, especially considering Bukkit's API. Spigot can now easily handle things that ten years ago required a substantial amount of NMS knowledge just to hack together. I can also see this being an issue; just wanting something to work is oftentimes...
  4. Dewyn

    On class design.

    been OOTL for a few years now but a couple of old friends gave me the heads-up that this place was attempting a redo and, to my total lack of surprise, most of the classes are fundamentally unchanged and the majority of the skills are the same shit I remember from 2015. I'm not going to go too...
  5. Dewyn

    random secrets i want to share

    i got linked this thread and logged back in for the first time in years just to say bruh
  6. Dewyn

    Comment if you are playing on release?

    If there's an actual server population, I might start playing/coding again. Year's been a shitshow for me, I feel bad about not helping but I just do not have the capacity to do anything other than attempt to sort out my life and not die right now. I mean the last part in a very literal sense.
  7. Dewyn

    Anime

    Damn, look at that bump. MIght as well pitch in because forums. My weeaboo friend made me watch Kamisaba no Inai Nichiyoubi (roughly "Sunday Without God") with her, and so I made her watch Your Lie in April/Shigatsu wa Kimi no Uso with me because it makes me cry. Then I watched SAO which was...
  8. Dewyn

    Suggestion [General] - How to greatly improve Herocraft (personal observation)

    I'm just gonna work on my own game, maybe HC should try that. Minecraft is dying. Period.
  9. Dewyn

    Suggestion [General] - How to greatly improve Herocraft (personal observation)

    I think it's time we stop suggesting improvements to an existing system and start suggesting a new system entirely. If we can't move forward, then that's it.
  10. Dewyn

    Suggestion [General] - How to greatly improve Herocraft (personal observation)

    senpai Cringe aside, I'm gonna read this through as well. Your twelve-page report has been submitted.
  11. Dewyn

    Suggestion A Level Affair

    @battle00333 has already done the data collection for you.
  12. Dewyn

    Suggestion Who reallllly enjoys leveling?

    at least the combat is fun.
  13. Dewyn

    Bug PhantomWarriorA

    The only "bug" I've ever slipped in was to make it so if Franky ever plays Monk again, he'll instantly take the maximum possible amount of damage that a double value can hold whenever his passive triggers. It's literally just PhantomWarriorA?
  14. Dewyn

    Suggestion Who reallllly enjoys leveling?

    I'll be writing up a gear plugin for Ardor on the test box that will probably slowly expand to include shit like sockets, runes and a custom enchanting system, so if anyone wants to wait around for that, call me in a year. @Ampayne2 had relics which was supposed to be able to do something...
  15. Dewyn

    Suggestion Who reallllly enjoys leveling?

    I would really prefer a gear system that doesn't just operate on default MC enchantments, but it's not my decision to make. Using enchantments (and the concept of enchanting) is an extremely limiting system.
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