• Guest, HEROCRAFT PUBLIC RELEASE IS HAPPENING AN HOUR EARLIER! TONIGHT @ 7PM CST GET READY FOR IT! play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion Townships + Mechanics Feedback

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
Since Farmer has some issues I'll just list the ones I know of even if they are already known. Things seemed a bit jumbled in the thread for me to read. :\

-Can't summon/breed animals within a town region.
-No soul/money gain from farming wheat/sugarcane/etc.
-The skill SummonSheep consumes only White Wool. You can still summon sheep with colored wool, but it won't consume the wool out of your inventory like a reagent unless it is white wool.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Since Farmer has some issues I'll just list the ones I know of even if they are already known. Things seemed a bit jumbled in the thread for me to read. :\

-Can't summon/breed animals within a town region.
-No soul/money gain from farming wheat/sugarcane/etc.
-The skill SummonSheep consumes only White Wool. You can still summon sheep with colored wool, but it won't consume the wool out of your inventory like a reagent unless it is white wool.
Known,
Untrue for everything minus Sugar Cane, which never dropped anything anyway. Rates seem to be very low though.
I've reported this like 6 times lol, my guess is the reagent checks for Wool, but only takes Wool with no damage value (Ie Color).
 

Dwarfers

Legacy Supporter 6
Joined
Dec 31, 2011
Location
Arizona
Also, Blacksmith doesn't seem to be able to deconstruct gold horse armor. Idk, might be something we want to add since horse armor doesn't have much use. Get a message saying "You don't know how to deconstruct GOLD_BARDING." Would be nice if possible to deconstruct it. Idk how the recent minecraft patches work though.

(Idk how the crafting of horse armor works so I understand if it isnt possible lol. Just figured since they were all made iron, diamond, gold and stuff we could deconstruct it)
 
Last edited:

joshtsai

Legacy Supporter 2
Joined
May 23, 2012
Also, Blacksmith doesn't seem to be able to deconstruct gold horse armor. Idk, might be something we want to add since horse armor doesn't have much use. Get a message saying "You don't know how to deconstruct GOLD_BARDING." Would be nice if possible to deconstruct it. Idk how the recent minecraft patches work though.

(Idk how the crafting of horse armor works so I understand if it isnt possible lol. Just figured since they were all made iron, diamond, gold and stuff we could deconstruct it)
These have been in for a while, and IIRC they never have been deconstruct-able, there is no vanilla recipe for them, they are only found in loot chests.
 

vivix

Iron
Joined
Mar 11, 2014
Ive tryed to build a town and when i try to build it. it tells me i dotn have permission ? even tryed to have my buddy do it said the same thing for him.
 
Joined
Mar 28, 2016
These have been in for a while, and IIRC they never have been deconstruct-able, there is no vanilla recipe for them, they are only found in loot chests.
There is no vanilla recipe for chain armor then a skill was added to craft them. Can the same thing happen to horse armor ?
 

Pringle285

Legacy Supporter 4
Joined
Oct 23, 2011
A system that could work well with the pvp on the server is to leave the player standing there after logging out for 5-10 seconds. This would avoid people logging out at the first sight of pvp to avoid pvp kills/item loss. It seems unfair that people have the ability to log out as soon as they see someone or in the case of ninjas they can smoke and be out of combat by the end of it then log out after.
 

WitchOnaRampage

Legacy Supporter 9
Joined
Jul 15, 2012
Location
Australia
Ive tryed to build a town and when i try to build it. it tells me i dotn have permission ? even tryed to have my buddy do it said the same thing for him.
Is this still a problem for you? Did you dc at any stage in the process of starting the town?
 

joshtsai

Legacy Supporter 2
Joined
May 23, 2012
There is no vanilla recipe for chain armor then a skill was added to craft them. Can the same thing happen to horse armor ?
very true very true, however pretty much only farmers can ride horses, so I don't think this will be very high on the priority list unless we get steeds back(which I won't object to at all)
 
Joined
Apr 18, 2016
hey i am a lvl 11 and 95% cleric and back before the final stand reset cleric's were able to heal them self's with holy water but it doesn't seem to be effecting me i might do more testing with the other healing factors i have but as for now it doesn't seem like holy water heals the user (cleric) that threw it. if you could fix this it would be a big help!
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
A system that could work well with the pvp on the server is to leave the player standing there after logging out for 5-10 seconds. This would avoid people logging out at the first sight of pvp to avoid pvp kills/item loss. It seems unfair that people have the ability to log out as soon as they see someone or in the case of ninjas they can smoke and be out of combat by the end of it then log out after.
https://www.spigotmc.org/resources/combattagplus.4775/
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Doesnt mix with Heroes. I've tested it, reported bugs to the dev too.
hey i am a lvl 11 and 95% cleric and back before the final stand reset cleric's were able to heal them self's with holy water but it doesn't seem to be effecting me i might do more testing with the other healing factors i have but as for now it doesn't seem like holy water heals the user (cleric) that threw it. if you could fix this it would be a big help!
Use the proper skill flags -tp
There is no vanilla recipe for chain armor then a skill was added to craft them. Can the same thing happen to horse armor ?
yes
 

Warforged79

Soulsand
Joined
Feb 4, 2015
Loving it so far... except skellies and zombies with 1500-2000 health when we only doing damage in the tens hurts like a mofo =)
 

Karsain

Glowing Redstone
Joined
Jul 20, 2014
I don't have permissions to teleport to my town's spawn. I can not place oak logs, they instantly get deleted.
 
Joined
Apr 20, 2014
First map so I don't know how ardous T2 classes are suppose to be and maybe I'm just bad but Pathfinder feels really weak, lvl 25 aimed shot is far far away. Maybe it's suppose to be this hard, I'm unsure. I'm porbably just bad a whining
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
First map so I don't know how ardous T2 classes are suppose to be and maybe I'm just bad but Pathfinder feels really weak, lvl 25 aimed shot is far far away. Maybe it's suppose to be this hard, I'm unsure. I'm porbably just bad a whining
That's how t2 is, for better or worse.
They get skill parity with t1 at 25, attribute parity at ~40, ultimate at 50.
 
Joined
Apr 20, 2014
Runestones have a negative feedback issue. Let's say a dungeon becomes the best farming spot best dungeon etc etc, I then make runestones to a location NEAR there (because i cannot craft them where I cannot build). Someone(s) buys one, then camps the cords of the tp, next person to buy/use it get killed upon tp, driving away sales. I have no idea if runesmith should even stay/is salvageable in its current form, this is my first map what do I know. I do think it is a very cool class but it's in a rough spot. They also get more useful on a largermap/where herogates have a coin cost.

Some suggestions
1.Make the runestone put you in non-pvp for 30/1min/test the amount of time, and within that time you can undo the tp if you find yourself in a trap.
2. The ability to create heroeque gates> Place redstone block at point A (probably your own town) and point B (somwhere in the wild) Not sure if it should work both ways, who knows, just spitballing.
3. This is more of a rework, The runesmith creates runes of power? having it in your inventory gives you some kind of buff, speed, night vision, haste, dmg buff, dmg resistance. More powerful ones maybe you could place down/multi block an antimagic zone or a spell attracting psuedo lightning rod
4. Radarsmiths> depending on the tier it will tell you upon right click if a not in party player is within X blocks of you, could have chargers, could take mana/stamina/hp. A sort of hot or cold thing perhaps.
5. I don't know. There is so much room for this idea and I am excited for what is to come!
-lvl 60 runesmith
 

Kotios

Iron
Joined
Mar 16, 2014
If I have more to add I'll just copy and paste this into a new post with the new things added.
I'm sure you've already seen at least some of these, feel free to ignore those.
White, bold, text is new, blacked out text is redacted.
Text in italics are ways that the idea could be monetized.
If any of my ideas are used feel free to change them however you want.
Thanks for hopefully at least reading this.


1. Please add aprofession that is mostly/only fishing, it could have the ability to fish up gear for all classes instead of only bows and fishing rods, it could fish up enchanted leather armor and possibly other enchanted armor at higher levels, and things like that. Also, fishing really doesn't go with farming so it doesn't make too much sense for farmers to get boosts doing that.

Give farmers more boosts while fishing, let farmers get loot for any classes including custom/rare loot (with a really low chance of course)

2. I don't personally need this but it'd also be cool to have a 'Builder' profession that has boosts when building things. Builders could possibly have temporary flight to assist in building and maybe very limited world edit, and maybe a chance to not use up a block when it is placed (block wouldn't yield anything to prevent duping) and the ability to place blocks that don't belong to it's profession are things it could do. Builder profession could have a temporary, very close range free camera to help with building at better angles.

3. I know you already know but this is just to add to the list so I don't forget: farmer skills are almost all broken from what I've seen as a level 35 farmer.

4. Please add a live market like there was pre-reset, and also the ability to sell most ingots to the server if players don't want to wait on the market (of course they would probably get less money for them if they do that ) and free /spawn even when you have chosen a profession.An area for high leveled players and merchant to set up shop in spawn and sell their goods. To monetize this, premium or paying players could get more highlighted shops or custom banners to advertise themselves better than non-paying players.

5. Please make it easier for party members to see where each other are, maybe a name tag that you can see through blocks for a limited distance or something similar. Larger nametags with coloured backgrounds and different colour text that could be seen through walls could help with finding party members.

6. Less varying in bow shots, sometimes I feel like it takes me 10 shots to kill a skeleton and other times 2, I don't know if it's the damage varying or something else but it's just something I noticed.

7. Clickable text in spawn like there was pre-reset, so that new players can easily pick classes and more importantly please add a section that says, for example "To learn basics about the game go to hc.to/guide and to learn about your class go to hc.to/wiki" because I feel like there are a lot of new players asking questions that can easily be found on the wiki.

8. Towns: some way for strong enough towns and individual people who aren't in towns to take over territory a town owns. Maybe through the amount of money the town/individual has (this probably wouldn't really work well) or maybe some metric that increases every day for each town member that came online (for example a town has 20 members and 5 come on, that town's "power" increases by 50), and the same thing could happen for individuals so if a lone wolf wants to take over a town he can if they're weak enough. In addition, every week a person is inactive it could decrease by 5 to prevent towns hoarding newbies or alts that never play. I just want this because I don't like that there is no way to attack another town.

9. Towns: There should be multiple town banks of varying sizes that are unlocked as the town levels up, the town leader should have complete control of who gets to view and deposit and withdraw from all of them, in addition a town leader or just town members should be able to buy more town banks and increase the size of current town banks.

10. Towns: Town leader should have control over town spawn and choose if it's free or not (if not the money goes into town bank) and where it is in addition to what ranks can use it and what ranks can't, maybe even different costs per rank if the leader wishes. Town spawn, as with all possibly long distance teleports should have a long delay, and I think 10 seconds is plenty.

11. Please add /sethome and /home with a decent delay (10 seconds seems good to me).

12. Elo: To balance it, the elo reward for killing a certain player should decrease exponentially upon consecutive kills, until it reaches 0 after a certain number of kills. In addition this wouldn't be permanent so that after maybe a day maybe a week whatever is decided on, the reward goes back up slowly until it is back to the 'base' amount. To clarify: if Bob killed john once he would get the base reward of 50. On the second kill it would be 25, then 12, then 6, then 3, then 1, then 0. Further kills would reward nothing. A week later Bob kills john again and he gets the full reward of 50 and it (maybe) repeats.

13. Runesmith seems rather expensive to me, I don't know if it really is but it's just something I've noticed while reading about the professions.

14. Give the enchanter the ability to attempt to enchant an in-hand item anywhere, provided they have the required resources, giving it a randomly (or not) selected enchant with a high chance to fail. Higher level enchanters may have a better chance for stronger enchants and could have lower chances to fail enchants. I feel like this would put then enchanter on-par with the blacksmith as a blacksmith can repair without the use of an anvil. Since apparently anvils are no-nos, enchanters could possibly be able to apply enchanted books to items? If that's a possible thing then it would be cool as a high level and high cost skill.

15. If you are adding a pve-only dungeon for new players, please only make one and have the mob levels really low to ensure that the dungeon only helps new players who are trying to ease into herocraft. Herocraft is a PVP server and it should be at least mostly PVP.

16. Give Merchants more uses? I don't know how this can happen but with my (limited) experience with them they seem sorta useless other than their ability to place ender chests. Merchants could possibly have a high level skill that gives them storage similar to /town bank view. The storage could upgrade as the merchant levels up from like 9 slots at level 30 to 27 at level 60. If you want to keep merchants useless you could also use the storage thing as a purchasable town bank for maybe 2x the price of backpack slots of the same size and you can go from there. This might be super unfair, I'm not really sure.


17. After a restart add extra time to everything thats on a timer to compensate for people maybe leaving to go to the bathroom or make a sandwich. If after a restart all death chests and death chest protections could be increased by 5 minutes, boosts be increased by 5 minutes, and everything else like that that a player might want to continue doing after the reset to prevent people from losing death chests they could have gotten or missing out on boost time they might have paid for.


18. 1.9 Combat Update: It'd be really really cool if you guys and your amazing coders could change dual wielding so that items in both hands hit and not just main hand (if you have a weapon in both hands) and since both of those items would be one-handed, their (hopefully) lessened attack power and attack speed combined should be equal to a single two handed weapon. All melee classes (All warriors, ninjas, runeblades, pyromancers, and also disciples) should be able to use shields. You might ask why ninjas would use shields, well the answer is if a ninja wants to have less damage and less viability in a fight they should be able to do so if they want. This could also let them fill in tank roles of their party doesn't have one. Pyromancers were included in that list of melee classes because pyromancers are very much get-in-your-face and so they should be treated like the other classes that do that too. Please balance the slower weapons (Axe mostly) to keep them on par with fast weapons like hoes by either increasing the damage but leaving the attack speed to compensate for their speed, or by increasing speed and slightly lowering damage.

19. Since it seems like Elytra will be allowed, skills should be disabled while in flight to prevent infinite flight or glitches that pop up with them.


@Kainzo
 
Top