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Spells, and the Spell Team

DagothAgahnim

Legacy Supporter 5
Joined
Jan 9, 2011
CURRENTLY IMPLEMENTED SPELLS::
mark -set a magical beacon that you can recall back to.
recall -teleport back to your Mark location.
lifewalk -dirt at your feet turns into grass, and you plant flowers as you move, for a short time.
fastgrow -saplings you plant consume a little redstone and instantly grow, usually into a medium or large tree.
gills -allows you to breathe underwater.
frostwalk -turns water to ice under you so you can waterwalk.
treetrim -removes large amounts of leaves with your axe, good for clearing a large tree quickly.
lightwalk -a lightstone follows you at your feet, lighting the area around you (good for spelunking) (does not work on ALL materials, like leaves, iron/gold/diamond blocks,etc)
blink -you tele-jump to the location your cursor is pointing at, currently has a range limit of ~40 blocks, may extend later. Great for PvP.
heal -you heal 1/4 of your hearts instantly.
firetools -materials you gather autosmelt into whatever they smelt into as you dig them. For example: sand digs up as glass, iron ore digs up as iron bars, cobble digs up as smooth. etc.

**NOTICE**
firetools has been fixed and relocated! happy hunting!

****SPELLS****
Spells are, well, magic spells, hidden in various places around the world in Herocraft.

Some spells are mundane, and just do basic things, some are much more powerful. All are worth seeking.

DO NOT share the locations of spells that are hidden out in the wilds.

YOU MAY guide people to spell DUNGEONS, but not open-air spells.

DO NOT share coordinate locations for DUNGEONS, you must guide them there yourself, on foot.

Be careful who you trust to guide you to spells, they might lead you to a dark forest and murder you.


****THE SPELL TEAM****
I have been tasked with organizing a Spell Team.

-This team will keep an eye out in the wilderness for good locations to make hiding places for spells.

-I (dagothagahnim) will have to confirm locations found, and Kainzo will have to make a final approval of the locations and actually add the spells.

-These locations should be out in the wilderness, preferably not near existing towns, and not easy to find.

-Some spells will be located simply in very, VERY hard to find places that are not obviously visible.

-Other spells will be located at the ends of Dungeons. The Spell Team will be in charge of designing these dungeons.

-I will be recruiting people who have proven capable when designing spell locations and/or dungeons, and I will list them in this post. DO NOT ask these people for spell locations, consider THIS your only warning. WE do not give out spell locations, and if you ask us, you will be warned sternly, if you continue to ask us, action will be taken against you.

-Being chosen to be apart of this team swears you to secrecy at all times about the locations of the spells, and the mechanics of the dungeons. You CANNOT discuss ANY of these things with ANYONE. If you break this trust, you will be removed from the spell team, and all of your spells will be wiped, and possibly further action.

-I do not take 'applications' per-se for being a part of this team. At first i will be selecting people we have used for spell dungeon designs in the previous map. If you feel you have a special gift with such things, and can do work that would be of immense use to us, contact me in-game while we are both online and I'll come see your work. You MUST make a working example for me to look at, OR make a save and upload it for me to download that contains a dungeon you have created, or a particular set of dungeon parts to showcase your work.
-If you are applying for a position on the team, I pretty much NEED an example of your work, so my suggestion is to run a LAN minecraft server on your own machine or a machine at your home, make a GOOD dungeon, or your finest example of various dungeon design elements, marked CLEARLY with signs, then upload the World save somewhere and PM me a link to it so I can check it out on my own LAN server.
-the ONLY plugins you are allowed to use for dungeon making is Craftbook.
-If making a LAN server to showcase your work is too much, a Singleplayer save will do nicely as well, but in this case you would have to use purely ingame mechanics for your designs, no mods/plugins.
-AGAIN, I am not really taking applications, but if you are capable of showing me EXCEPTIONAL work, I will add you to the team.



CURRENT INVITED PLAYERS:: (some of these people may not even be aware I've chose them yet, it's the middle of the night and some aren't online, if for some reason you are on this list and don't want to be, just let me know)
-dagothagahnim
-hawian
-Dgco
-Neo_Exdeath
-Felixious
-McGreed
-thetxlibra
-Amgroma
-ZELLIS
MORE TO COME
 

ZELLIS

Banned
Joined
Jan 12, 2011
"Application"/Request to be invited still stands
Actually was helping dgco and co with a dungeon earlier :D
 

rens23

Gold
Joined
Jan 8, 2011
I am maybe going make a dungeon once.
But i just like the idea of a spell team, so i bump this thread with up to the top!
 

DagothAgahnim

Legacy Supporter 5
Joined
Jan 9, 2011
And they will only get creepier with the addition of note blocks and dispensers shooting arrows :D

and Zellis, welcome to the spell team! your save showed you actually care enough to try hard to prove yourself, and I respect that.

The maze wasn't that hard, but mazes usually aren't anyways.
The redstone switches were nice, I've done things like that before for casino machines.
The riddles were ok, but I'm not that great at riddles either so I don't have too high standards there.lol
Block jumping over lava is always appreciated, have to have ways for spell seekers to die and lose everything they brought. (leave your things at home when spell hunting! bring armor and a weapon, that's all!!!)

The fact that you took the time to craft this shows your dedication, and that means more than even the dungeon itself, though if it had been crap you probably wouldn't have made the team.lol

Anywho, welcome aboard, talk with Dgco if you want to learn from the redstone guru, otherwise I'll be in touch. I am working on a HUGE project atm, just starting it up, but the spell team won't be involved until I have the layout carved, then the spell team can start volunteering trap and riddle ideas.
 

ZELLIS

Banned
Joined
Jan 12, 2011
Wow thanks! I'll be sure to talk to you and Dgco when I can catch you online.

Thanks :D
 

DagothAgahnim

Legacy Supporter 5
Joined
Jan 9, 2011
Oh, and McGreed showed me some wicked dungeon ideas today, I will be implementing them in the new project, just awesome stuff. Keep the good ideas coming!
 

ZELLIS

Banned
Joined
Jan 12, 2011
Sounds good, Weynard has a pretty sick... thing that he already made. PM me online and we'll tawk :p Also could you show me some of the open air spells so I know what to look for in terms of hiding places for them?
 

DagothAgahnim

Legacy Supporter 5
Joined
Jan 9, 2011
Not giving away spell locations, but basically what I look for in areas for open-air spells is a spot that won't require much modification to look really great.

I love working WITH the natural landscape, and only modifying it a little. If you've found the Treetrim spell, or the Lifewalk spell, you'll know what I mean.
 

Pacatafox

Stone
Joined
Jan 14, 2011
I have a question for the spell team
Is the tomb of D'sparil considered a dungeon, and so people can be led to it, or is it illegal to lead or to be led to it. Thanks.
 

ZELLIS

Banned
Joined
Jan 12, 2011
Leading people to dungeons is OK but leading people to open air spells, on the other hand, is not ok and is a bannable offense.
 

hawianguy1189

Legacy Supporter 9
Joined
Jan 15, 2011
Hey Dago i do apologize that I haven't been around much for the spell team. Just other things and family stuff going on i wont be able to do anything much for awhile. Again very sorry.
 

DagothAgahnim

Legacy Supporter 5
Joined
Jan 9, 2011
Real life before Game life hawian, no worries.

and yes the Tomb of D'sparil is considered a dungeon, though it's a little basic.
 

Pacatafox

Stone
Joined
Jan 14, 2011
Props to whoever made the tree dungeon! It was the best one ive done by far! Unfortunatley i fell to my death in the final stretch, but I will conquer it tommorow!
 

TrinityDown

Legacy Supporter 6
Joined
Jan 8, 2011
Location
Israel
Dgco's new dungeon is TOO BE FEARED.

IT WILL MAKE YOU PEE YOUR PANTS.

I know, I helped with it, mostly supplying materials though :p
 

ZELLIS

Banned
Joined
Jan 12, 2011
McGreed and I (mostly McGreed because he's a building genius) have been hard at work making it a Satanic hellhole filled with the foulest mannor of creatures, traps and trickery. While the stakes are high, the reward is well worth the ordeal.
 
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