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Suggestion New Class: Dread Lurker

Should this class be put in?


  • Total voters
    25

MunchlaxHero

Max Legacy Supporter
Joined
May 19, 2013
I recently was wondering why the rogue path didn't have a dark kind of class. Well I thought I should suggest something for that. The Dread Lurker would be a type of class that deals mostly blinding damage, light armored, and would use a sword. I think this would be a nice addition to balance out the rogues with everyone else.

Skills For DL (Dread Lurker)
Level 1: Kick: Deal 45 damage and interrupts your targets casting (plus 1.5 per strength attribute)
Takes no mana

Level 1: Sneak: You hide your nameplate from view until damage is taken.
Takes no mana

Level 1: Envenom: Adds 9 Damage (adds .05 damage per agility attribute) To your attack
Takes no mana

Level 10: Dark Swipe: Deals 60% of your weapon damage and blinds the target for 3 seconds. (Plus 5 damage every 2 strength points)
Takes no mana

Level 15: ShadowStep(Thanks to malik) Teleports you to your target within 10 blocks for 5 seconds then teleports you back dealing 50 damage(Increased by .3 each point in agility) and blinding the target for 2.5 seconds.
Takes 30% mana

Level 20: SoulEater: You eat your targets soul (1.5 second warm-up) Dealing 66 damage and healing you for 50 health(Armor ignoring). (adds .5 damage every 1 intellect point)
Takes 20% mana

Level 25: ChaoticSpeed: After a warm-up of 5 seconds you receive speed 3 for 1 minute. (For every 2 intellect points adds 5 seconds)
Takes 35% mana

Level 30: DeafeningShot: The next shot fired with your bow will reduce your targets intellect by 10 and slows them for 5 seconds. (adds .05 seconds every 2 agility points)
Takes 20% mana

Level 35: DeepeningWound: You stab your target for 50 damage and deal 40 (increased by .5 each strength point) damage over 10 seconds
Takes no mana

Level 40: DarkSphere: You shoot out wither (increased skulls by 1 every 4 points in Intellect) skulls from a set location in a circle damaging the terrain(Only on PVP) and dealing 70 damage to whatever it hits. Not armor piercing. (3 Second warm-up) (adds 3 damage every 4 intellect points)
Takes 45% mana

Level 50: (A bit like bone-spear but with a bow) OverwhelmingShot: The next shot fired in 4 seconds will have a 25% reduced velocity and in a 3 block spread will deal 75 damage. This is not armor piercing. (Adds .5 Damage points every 3 Agility points)
Takes 35% mana

Level 55: PhysicalReverse: You steal 20% of your targets mana and adds 50% the damage you do in your next 3 hits.(Adds 1% more to weapon damage every 3 Strength points)
Uses no mana

Level 60: BlindingDeath: You blind your target for 2 seconds and go invisible for 6 seconds (increased by .5 seconds for every 2 points in intellect) or until you use another skill, you are slowed for 3 seconds after using this skill.
Takes 20% mana

Level 65: FinalWords: (Warm-up for 2.5 seconds) You deal 300 damage to yourself and explode your target for 200 damage. (This will also give anyone in your party strength I, potency of strength is increased by 1 added damage boost every 3 points in intellect) If your target is more than one player the damage will divide equally if multiple enemies are in a party.
Takes 40% mana

Class begging HP: 500

Base Damage: 3 added each Strength attribute

Fist: 10
Wood Sword: 20
Stone Sword: 30
Iron Sword: 40
Diamond Sword: 50
(Axes deal 10 less damage but take less durability damage)
Wood Axe: 10 (Adds 20% of the weapons durability)
Stone Axe: 20 (Adds 25% of the weapons durability)
Iron Axe: 30 (Adds 30% of the weapons durabilty)
Diamond Axe: 40 (Adds 35% of the weapons durability)

Base Armor weight: 25 Armor Weight

Base Attributes:
3 Strength
5 Constitution
0 Endurance
3 Agility
2 Intellect
0 Wisdom
0 Charisma
One thing I noticed is this class is all over the place with attributes, it needs mana str and agility. So to be successful you need some wisdom for mana regen some int for skills some str for skills some agility for skills and you still need end and con for some stamina regen and bulk, but with all of those stats you won't be able to increase any stat above 15-20, its the Jack of all trades master of none. I say throw out agility for skills and make it a tad bulkier so you don't have to rely solely on decent con and end.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
To be brutally honest, Just reading through this makes me question how much PVP you actually do. A class with a speed three buff, hp drain, blinds/slows, armor piercing damage, and extreme left click damage (140 with a diamond sword and 30 str) should not be a thing
 
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