• Guest, HEROCRAFT PUBLIC RELEASE IS HAPPENING AN HOUR EARLIER! TONIGHT @ 7PM CST GET READY FOR IT! play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Suggestion MythicMob Boss Suggestion

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
So, me, devoted, and Alator have been working on creating bosses that will be put in on dungeons. But we need your help to suggest us ideas of some cool bosses you can think of.

Here is a format to help you out:
Code:
Mobtype:
BossName:
Equipment(Armor/Weapon it holds):
Health:
Damage(per melee/or range attack):
Skills:

@Adventure Team

Suggest anything, don't hold back!
 

MalaWolf

ICE ICE ICE!
Joined
Jan 4, 2013
Location
Melbourne, Australia
Code:
Mobtype: Villager (if not Zombie)
BossName: Jester
Equipment(Armor/Weapon it holds): Chain Chest Chain Legs + Iron Boots
Health: 666
Damage(per melee/or range attack): 66
Skills: Terrify (AOE Engtangle)
Skills: Haunt (Teleports behind user and applies a bleed)
Skills: Stalk (On/Off invisibility ie flicker)
 

Salary22

A frightening Cactus!
Joined
Jul 12, 2011
Mobtype: Zombie Horse mounted by Zombie
BossName: Famine
Equipment(Armor/Weapon it holds): Diamond Hoe. Random chain and leather
Health: 2500
Damage(per melee/or range attack): 80ish on hit damage(melee)
Skills: Poison 1-2 aura. Applies hunger on hit. Random speed 1-2 buffs (charging). 100% KB resistance. large agro range
 

LightningCape

Holy Shit!
Joined
Sep 4, 2012
Location
Republic City, Earth Kingdom
Code:
Mobtype: Witch
BossName: Shade
Equipment(Armor/Weapon it holds): Leather chest, leather legs, leather boots
all black
Health: (should be high) 1100
Damage(per melee/or range attack): 0
Skills: Despair (Long blind, scream noise like necro's, no damage)
Skills: 3 summon skills:
Ragdolls (2-3 kid zombies)
Magots (2-3 silverfish)
Hellfire (2-3 blazes)
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Code:
Mobtype: Villager (if not Zombie)
BossName: Jester
Equipment(Armor/Weapon it holds): Chain Chest Chain Legs + Iron Boots
Health: 666
Damage(per melee/or range attack): 66
Skills: Terrify (AOE Engtangle)
Skills: Haunt (Teleports behind user and applies a bleed)
Skills: Stalk (On/Off invisibility ie flicker)
Mobtype: Zombie Horse mounted by Zombie
BossName: Famine
Equipment(Armor/Weapon it holds): Diamond Hoe. Random chain and leather
Health: 2500
Damage(per melee/or range attack): 80ish on hit damage(melee)
Skills: Poison 1-2 aura. Applies hunger on hit. Random speed 1-2 buffs (charging). 100% KB resistance. large agro range
Code:
Mobtype: Witch
BossName: Shade
Equipment(Armor/Weapon it holds): Leather chest, leather legs, leather boots
all black
Health: (should be high) 1100
Damage(per melee/or range attack): 0
Skills: Despair (Long blind, scream noise like necro's, no damage)
Skills: 3 summon skills:
Ragdolls (2-3 kid zombies)
Magots (2-3 silverfish)
Hellfire (2-3 blazes)
All great idea's :D

I'll start on them this week. I'll go ahead and do them in order ( So I'll start on Malawolfs first ) so @whiteninja1970 if you wanna start on another make sure to let me know so we don't make a duplicate
 

Pugglez_

Legacy Supporter 3
Joined
Jun 11, 2011
Yep, I can make Salary's except it is a Skeleton riding on a horse. Lightning's one should be able to be easily created, so I'll also work on that one.
 

LethalPrince

Legacy Supporter 5
Joined
Jul 27, 2014
Code:
Mobtype: IronGolem
BossName: Elementalist
Equipment(Armor/Weapon it holds):
Health: 500
Damage(per melee/or range attack): 50
Skills:
- ElementalBeam (Like an ire)
- Repair (selfheal)
- forcepull
- BlindingRay (Blindness+slow)
 

Ultanian

Portal
Joined
May 28, 2013
Mobtype: Zombie
BossName: Rotting Revenant
Equipment(Armor/Weapon it holds): Iron Axe, Green/Brown Leather Armor Set
Health: 700
Damage(per melee/or range attack): 25
Skills: Rigormortis (sacrifice 100 HP to summon 3 Endermites, 3 Silverfish), Decay

Mobtype: Blaze
BossName: Fiery Fiend
Equipment(Armor/Weapon it holds):
Health: 1200
Damage(per melee/or range attack): 60 melee, 15 ranged (yes, Blazes have melee and ranged)
Skills: FireBlast, Intense Heat (upon melee hit, target becomes engulfed in flames)

Mobtype: Guardian
BossName: Waterless Fish
Equipment(Armor/Weapon it holds):
Health: 850
Damage(per melee/or range attack): 200
Skills: Dehydrated (self-inflicted 50 health)
 
Last edited:

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled dread knight
Equipment(Armor/Weapon it holds): Diamond Axe, iron chest plate and leggings, chain mail boots and helmet
Health: 1500-2000
Damage(per melee/or range attack): 50
Skills: Soul leech, Dreadaura

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Berserker
Equipment(Armor/Weapon it holds): Diamond Axe, full chain
Health: 1300-1800
Damage(per melee/or range attack): 58
Skills: Toss and Maim

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Cleric
Equipment(Armor/Weapon it holds): Gold hoe, Iron chestplate, rest chain
Health: 1800-2000
Damage(per melee/or range attack): 40
Skills: Smite, sacred word

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Ranger
Equipment(Armor/Weapon it holds): Bow, Chain chestplate and Leggings, leather boots and helmet.
Health: 1200-1500
Damage(per melee/or range attack): Around 10 more damage than a skeleton at that distance from spawn does. (Maybe 70 per arrow shot idk)
Skills: Ice Arrow, Some sort of multi arrow shot or an aoe


I think you can see where I'm going with this
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Mobtype: Zombie, Possiby a Steve?
BossName: Exiled dread knight
Equipment(Armor/Weapon it holds): Diamond Axe, iron chest plate and leggings, chain mail boots and helmet
Health: 1500-2000
Damage(per melee/or range attack): 50
Skills: Soul leech, Dreadaura

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Berserker
Equipment(Armor/Weapon it holds): Diamond Axe, full chain
Health: 1300-1800
Damage(per melee/or range attack): 58
Skills: Toss and Maim

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Cleric
Equipment(Armor/Weapon it holds): Gold hoe, Iron chestplate, rest chain
Health: 1800-2000
Damage(per melee/or range attack): 40
Skills: Smite, sacred word

Mobtype: Zombie, Possiby a Steve?
BossName: Exiled Ranger
Equipment(Armor/Weapon it holds): Bow, Chain chestplate and Leggings, leather boots and helmet.
Health: 1200-1500
Damage(per melee/or range attack): Around 10 more damage than a skeleton at that distance from spawn does. (Maybe 70 per arrow shot idk)
Skills: Ice Arrow, Some sort of multi arrow shot or an aoe


I think you can see where I'm going with this
I assume its simmilar to the "Undead" Mob Series I made? They possess the Hero skills of the class they are?
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Mobtype: Spider
BossName: Venomous Bug
Equipment (Armor/Weapon it holds): None, its a spider
Health: 2700
Damage(per melee/or range attack): 40 Mele
Skills: Poison Spray (AoE Weak Poison, range of 2 - 4 blocks)
Skills: Blood Suck (Mele strike that heals the spider for 150% of damage)
Skills: Leap (Think Goons jump, but would launch the spider behind a player)
Would look something like this:
VenomusBug:
Mobtype: spider
Display: 'Venomus Bug'
Health: 2700
Damage: 40
DamageModifiers:
- All .9
Drops:
- Didn't Figure Out
DropsPerLevel:
- Same As Above
Skills:
- skill Blood Suck (balancey stuff here)
Options:
FollowRange: 15
AlwaysShowName: True
MovementSpeed: 1.2
PreventOtherDrops: true
KnockbackResistance: .5


Mobtype: Large Slime (If possible make it so it dies and doesn't break up)
BossName: Squishy King
Equipment: None, Its a large slime
Health: 1500 (He's Squishy for a reason)
Damage: 25 Melee
Skills: Rally Troops (Think warsong but for mobs around him)
Skills: Summon Ally (He spawns in 2 - 5 small slimes, 0 - 1 Zombie, or 0 - 1 skeleton. Worst case he'd spawn 5 slimes, a zombie, and a skele)
Skills: Heal Pulse (Sends a healing wave out that heals allies for 200hp, and harms players for 60, range of 5)

Mobtype: Witch
BossName: Apostate Mage
Equipment: Leather Chest, Wooden/Stone Hoe (If witches can even have stuff equipped)
Health: 3000
Skills: Splash Potion of (Poison, Damage, Slow) All made to actually be effective as opposed to the 2 damage vanilla poison does
Skills: Bolt (A weakish version of Wizards Bolt skill)
Skills: Blood Magic (Takes 150 hp damage, deals 300 damage/players, not PER player, but divided among the players. More players = less damage each, no idea if that works if it doesn't: Takes 100hp damage, does 50 damage per player, causes them to take 25 more damage over X time.)

Mobtype: Creeper
BossName: Booming Badass
Equipment: Charged
Health: 1000
Skills: Explode (Explodes with the same force of a charge creeper)
Skills: Lingering Death (Upon death, by player or explosion, a cloud of poison blooms out 5 blocks in each direction, causing players inside to take 10 damage every 2 or so second. It should be strong so players want to get out, but not overkill so balance as needed)
Skills: Aftermath (When killed by a player, the player that dealt the final blow take damage equal to 50 + The damage of their weapon)



No idea what's possible or if they're even remotely balanced.
 
Last edited:

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Just saw Devo's Status so Ima try this:

Mobtype: SnowGolem
BossName: Frosty?
Equipment(Armor/Weapon it holds): Pumpkin Helm, Wooden Sword
Health: 3000
Damage(per melee/or range attack): 32
Skills: Snowball of Doom (Launches a snowball full hatred for Steve's, does 100 damage and slows, least used skill)
Skills: Blizzard (A cold wind swirls around the golem, giving him speed 2 for 5 sec, and damage players within 2 blocks of him for 50 damage each)
Skills: I'm Melting! (When at 200hp or less, the snow golem goes into a panic due to almost dying, he no longer can use skills but he perminatley gets speed 1, an attack boost of 10 hp, and if he kills a player, restores his HP to 500)

So? How about it @devotedworker?
 

devotedworker

Retired Staff
Max Legacy Supporter
Joined
Oct 20, 2012
Location
Dungeon Heroes Server
Yes except mine don't teleport or have insane bleeds
#Wasn't-My-Idea-For-Bleed, but I do like the teleportation
I'll actually see if I can find another way to implement bleed so it prevents excessive Mob Farming. Right now I have 4 Ideas

1. Make it so there is a 1/10 Chance of a Knockback skill whenever someone hits it
2. Make it so when its hit there is a chance of a SuperSkill thats pretty devistating
3. Make it so when its dies it infects weakness on the person who killed it ( Making it harder to chain Farm )
4. Chance of summoning 1 HP Silverfish 10 Blocks away that deals 50 Damage per shot
@Irishman81 What do you think the best alternitive would be instead of the current Bleed?
Just saw Devo's Status so Ima try this:

Mobtype: SnowGolem
BossName: Frosty?
Equipment(Armor/Weapon it holds): Pumpkin Helm, Wooden Sword
Health: 3000
Damage(per melee/or range attack): 32
Skills: Snowball of Doom (Launches a snowball full hatred for Steve's, does 100 damage and slows, least used skill)
Skills: Blizzard (A cold wind swirls around the golem, giving him speed 2 for 5 sec, and damage players within 2 blocks of him for 50 damage each)
Skills: I'm Melting! (When at 200hp or less, the snow golem goes into a panic due to almost dying, he no longer can use skills but he perminatley gets speed 1, an attack boost of 10 hp, and if he kills a player, restores his HP to 500)

So? How about it @devotedworker?
The Status was actually a referance to a possible event involving a Gaint Evil Snowman... but I'll steal some skill from this one for the Event Boss, I like a lot of these skills and I think it would make the event a lot more fun :3
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
#Wasn't-My-Idea-For-Bleed, but I do like the teleportation
I'll actually see if I can find another way to implement bleed so it prevents excessive Mob Farming. Right now I have 4 Ideas

1. Make it so there is a 1/10 Chance of a Knockback skill whenever someone hits it
2. Make it so when its hit there is a chance of a SuperSkill thats pretty devistating
3. Make it so when its dies it infects weakness on the person who killed it ( Making it harder to chain Farm )
4. Chance of summoning 1 HP Silverfish 10 Blocks away that deals 50 Damage per shot
@Irishman81 What do you think the best alternitive would be instead of the current Bleed?

The Status was actually a referance to a possible event involving a Gaint Evil Snowman... but I'll steal some skill from this one for the Event Boss, I like a lot of these skills and I think it would make the event a lot more fun :3
Oh, ok. That works too :D
 

spiralz

Obsidian
Joined
Jun 20, 2013
Mobtype: Large Slime (If possible make it so it dies and doesn't break up)
BossName: Squishy King
Equipment: None, Its a large slime
Health: 1500 (He's Squishy for a reason)
Damage: 25 Melee
Skills: Rally Troops (Think warsong but for mobs around him)
Skills: Summon Ally (He spawns in 2 - 5 small slimes, 0 - 1 Zombie, or 0 - 1 skeleton. Worst case he'd spawn 5 slimes, a zombie, and a skele)
Skills: Heal Pulse (Sends a healing wave out that heals allies for 200hp, and harms players for 60, range of 5)

Oh if there is a Slime boss, it should definitely get a chance of using Disarm as if the players weapon temporarily got stuck in the slime's mass.
 

LordZelkova

Ashen One...
Legacy Supporter 8
Joined
Jul 3, 2011
Is there a limit to how many one can put forward? Cause I might do nothing but these for a while.....
 
Top