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Suggestion All classes need these minor changes

ThatAintFalco

Portal
Joined
Jul 30, 2011
Never tired, but I can see that it's kind of a "make my class OPer" argument. I'll back down for other experienced pvpers to debate about
 

eagles90809

Legacy Supporter 4
Joined
Oct 14, 2011
Movement is client-side. Unfortunately this cannot be modified by coders without giving all players a mod.
 

Aburido_burrito

Legacy Supporter 4
Joined
Feb 26, 2012
Location
Pony land
wizard buff = needed and very nice thing to do :3

though, you need to have a clear NERF disciples on there.. they are simply overpowered fighting casters. (any disc noob can beat a maxed wizard, due to all the skills they have.)
If you want to kill disciple's, go ninja. They kick, harmtouch, three shot disciples.
 

Nalestom

Legacy Supporter 3
Joined
Mar 21, 2011
I respectfully disagree with your Samurai changes.

1) I'm assuming that with your MortalWound change, you would also change the duration of the healing debuff so that, if you wanted to properly reduce an opponent's healing, you would have to keep MortalWound toggled (and, therefore, reducing our damage.) I would only agree with that change IF we received a slight buff in the base damage that we do with our swords - Perhaps 5-10 extra damage?

2) I would accept a nerf to One only if Ninjas also received that nerf. After all, if we're the "rogueish" class of the Warrior path, wouldn't it make sense to also nerf the rogue class that shares a skill with us? Even then, you would have to explain your nerf to me; Samurais need some sort of escape mechanism because our armor and health pool doesn't allow us to be a tank. At the moment, the only way we can effectively escape (or charge into battle, whatever the case may be) is through One.

3) We should absolutely not lose Disarm. That's just silly, and I really want to hear your justification for removing it for Samurais.
 

Perlmutter

Legacy Supporter 7
Joined
Jul 30, 2011
Necromancer- Necro was recently balanced because of the new mana changes. I suggest that Skill: Despair, should effect the caster too with both the small damage, and the blinding effect.


*Facepalm* what is the fucking point of despair then
 

eagles90809

Legacy Supporter 4
Joined
Oct 14, 2011
(Quote="Kainzo, post: 195478, member: 1"]two skills... whats your point?

Ninja = pure damage
Dreadknight = tanky damage[/quote]
Kain, I'm not bashing on ninjas AT ALL, they are my fav class in the game. Read what I said in first post bout ninjas/thieves
 

w0nd3rb0y

Legacy Supporter 5
Joined
May 4, 2012
Location
Charlotte, North Carolina
one major issue I see with wizard...remove warmup on bolt?? we just gave them 2 more seconds to fight with the recent massive nerf to kick. If you take away the warmup on bolt then wizards will overpower rogues.
 

Plob5

Legacy Supporter 2
Joined
Jun 14, 2011
I agree with all of your points, though @Kainzo look into thief/ninja/geomancer/wizard/DK
Those are the best ideas.
 
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