• Guest, HEROCRAFT PUBLIC RELEASE IS HAPPENING AN HOUR EARLIER! TONIGHT @ 7PM CST GET READY FOR IT! play.hc.to
    Read up on the guides and new systems! Here.
    View the LIVE Map here @ hc.to/map
    Stuck or have a problem? use "/pe create" to to open a ticket with staff (There are some known issues and other hotfixes we will be pushing asap)
  • Guest, Make sure to use our LAUNCHER! Read more here!

Recent content by Sekcbaba

  1. Sekcbaba

    Minecraft 1.6.2 for Herocraft RPG Server!

    what is spigot?
  2. Sekcbaba

    ALERT WE NEED TESTING DONE

    gotcha, yeah it should just be made to have a 5 second cooldown then, so you can either keep it enabled to passively rechamber every 5 seconds, or turn on / off but no faster than every 5 seconds
  3. Sekcbaba

    ALERT WE NEED TESTING DONE

    well it seems to load up a set of arrows to multishot at a set interval, maybe every 4-5 seconds. Each arrow in the multishot only does around 60 dmg also compared to 150-200 for a single arrow. I am assuming you can only be damaged by one arrow per multishot due to how minecraft damage works...
  4. Sekcbaba

    ALERT WE NEED TESTING DONE

    pyromancer - all skills work, although chaos orb is still bizarre to aim and misses alot because of that
  5. Sekcbaba

    ALERT WE NEED TESTING DONE

    necromancer - all skills seem to work finewizard - all skills seem to work fine
  6. Sekcbaba

    ALERT WE NEED TESTING DONE

    beguiler - all skills seem to work fine except maybe quantumleap - could not use on mobs anyways. if its player only then it may work
  7. Sekcbaba

    ALERT WE NEED TESTING DONE

    Cleric - all skills seem to work fine as best as i could tell, except that heals that indicate they should remove fire effects do not seem to.Bloodmage - all skills seem to work fine as best i could tell
  8. Sekcbaba

    ALERT WE NEED TESTING DONE

    Mystic - all skills seem to work fine except for the secondary sprint effect on entangle. i wish earthwall could be a little bigger, would be more fun if it was ohhh say . . . twice to three times its current size lol.
  9. Sekcbaba

    ALERT WE NEED TESTING DONE

    Disciple - balance seems to have a one block effect range - needs to be increased to be of much use flying kick - seems to work overall but knocks targets up at a slight angle rather than straight up / down all other skills seem to work fine
  10. Sekcbaba

    ALERT WE NEED TESTING DONE

    Bard - all bard skills seem to work fine except the following kick - same issues envenom - applies but does not seem to do any damage dropthebass - i dunno this ability doesnt work alot of time on live so no change reallyruneblade - all skills seem to work fineruneblade - all skills seem...
  11. Sekcbaba

    ALERT WE NEED TESTING DONE

    ninja - kick same issues eviscerate and blitz seem to work fine on mobs. Smoke and smoke stun effect work fine, very cool shurikan and backflip work fine grappling hook works fine. Ninja probably the most "fun" class overall imo, great job on the ability set.
  12. Sekcbaba

    ALERT WE NEED TESTING DONE

    Ranger - Kick has same issues as bash, strike, etc. sometimes works, sometimes doesnt. summonarrow works fine grapplinghook works fine and is freaking awesome >> maim seems to work fine. i know not a balance thing but i think the cooldown is too long >> multishot works fine and is...
  13. Sekcbaba

    ALERT WE NEED TESTING DONE

    dreadknight - Bash has same issues Decay seems to work fine shadowstep does not seem to work on mobs at least empathy seems to do damage fine, although the snare is either very minor or not working on mobs harmtouch works fine not sure if terror works or not, can cast it on mobs but...
  14. Sekcbaba

    ALERT WE NEED TESTING DONE

    Samurai specifics (against mobs / farm animals) - Disgrace seems to work Cleave has same issue, sometimes does damage, sometimes does not Mortal wound seems to work but damage is slightly lower than listed i think? Windwalk works fine Asuraslash does not seem to work at all (invalid...
Top