I'm a long time player and most of you know I'm only here because this server continues to offer a hardcore non pussyfooting experience of herocraft.
I love the threat of PVP, I love the ability to earn XP and to choose a path and work towards a goal.
however as of lately I have seen the server take a hard turn towards controlling the leveling of those with no life or job. YES there are people on herocraft that bore holes in the ground for 10 or more hrs a day, however I'm not one of then (usually) you are really punishing the casual user of herocraft espically when they break the level 20ish mark.
The problem with this is the casual user is getting squeased out and the addict is just grinding, ok, sothe leveling is what it is we dont want a server FULL of masters of all, however we really need to take a look at Death XP loss, I got frustrated to the point I quit playing today for the entire day.
I have been level 34 for almost an entire week, today I gaind about 3000 xp, today I lost over 4000 xp... I even made a mining group and mined for a good 45 mins just to break even in the end.
I'm a crafter I die alot, skellys, zombies, pvp, building accidents, hell I lost 800xp in 2 days to suffocation on recall due to some server fuckup.
in the end what I'm trying to say is I enjoy danger and difficulty, but I hate grinding.
I'm not having fun with leveling anymore, its more of an effort for me just to keep my current XP then find any increases. Can we please have a discussion on XP loss for death at higher levels. I feel its out of control. I mean I gain .02 on a block and loose 400+ on death...
Sincerly,
Frustrated|Airbus101
I love the threat of PVP, I love the ability to earn XP and to choose a path and work towards a goal.
however as of lately I have seen the server take a hard turn towards controlling the leveling of those with no life or job. YES there are people on herocraft that bore holes in the ground for 10 or more hrs a day, however I'm not one of then (usually) you are really punishing the casual user of herocraft espically when they break the level 20ish mark.
The problem with this is the casual user is getting squeased out and the addict is just grinding, ok, sothe leveling is what it is we dont want a server FULL of masters of all, however we really need to take a look at Death XP loss, I got frustrated to the point I quit playing today for the entire day.
I have been level 34 for almost an entire week, today I gaind about 3000 xp, today I lost over 4000 xp... I even made a mining group and mined for a good 45 mins just to break even in the end.
I'm a crafter I die alot, skellys, zombies, pvp, building accidents, hell I lost 800xp in 2 days to suffocation on recall due to some server fuckup.
in the end what I'm trying to say is I enjoy danger and difficulty, but I hate grinding.
I'm not having fun with leveling anymore, its more of an effort for me just to keep my current XP then find any increases. Can we please have a discussion on XP loss for death at higher levels. I feel its out of control. I mean I gain .02 on a block and loose 400+ on death...
Sincerly,
Frustrated|Airbus101