As I have stated in game, there is a nerf applied when you pick a specialization in the path of your choice. I will use myself as an example to better explain...
I chose Caster path to eventually select Enchanter as my specialization. As I leveled via killing mobs and mining, I noticed that skeletons gave 14 xp. When Kainzo introduced the 50% boost to starter paths (when I was around level 35), it jumped to 21 xp. Not bad, but I was leveling primarily off of mining, since mob lag was already sketchy to begin with. (Mob/player lag increases the longer the server has been up without a restart, which includes delays between attacks, movement, and skill activation, such as Fireball.)
Once I hit 50, I selected Enchanter. Now skeletons give 9 xp. This -25% reduction in experience was not expected. I would have assumed that it would have went back down to the normal amount. However, this is as if I am being penalized for choosing a combat class. As mentioned above, the server lag makes leveling quite impossible, especially since I can no longer mine for xp.
I wish it could be more like this:
ALL starter paths: +50% xp in kills and mining
Warrior, Caster, Healer, Rogue: normal xp in kills, -75% xp in mining
Crafter: -75% xp in kills, normal xp in mining
Otherwise, most people will level a path and spec and stick with it, not choosing another. Touting the fact that I can level another class is also useless as those abilities disappear when I switch, not to mention I have to pay 250c for the switch. IMO, this needs a serious revamp.
I want to open this thread for discussion. Please, if you are a Crafter path, don't get carried away. This is mainly aimed at combat paths as we depend on xp through laggy mobs, not block mining.
I chose Caster path to eventually select Enchanter as my specialization. As I leveled via killing mobs and mining, I noticed that skeletons gave 14 xp. When Kainzo introduced the 50% boost to starter paths (when I was around level 35), it jumped to 21 xp. Not bad, but I was leveling primarily off of mining, since mob lag was already sketchy to begin with. (Mob/player lag increases the longer the server has been up without a restart, which includes delays between attacks, movement, and skill activation, such as Fireball.)
Once I hit 50, I selected Enchanter. Now skeletons give 9 xp. This -25% reduction in experience was not expected. I would have assumed that it would have went back down to the normal amount. However, this is as if I am being penalized for choosing a combat class. As mentioned above, the server lag makes leveling quite impossible, especially since I can no longer mine for xp.
I wish it could be more like this:
ALL starter paths: +50% xp in kills and mining
Warrior, Caster, Healer, Rogue: normal xp in kills, -75% xp in mining
Crafter: -75% xp in kills, normal xp in mining
Otherwise, most people will level a path and spec and stick with it, not choosing another. Touting the fact that I can level another class is also useless as those abilities disappear when I switch, not to mention I have to pay 250c for the switch. IMO, this needs a serious revamp.
I want to open this thread for discussion. Please, if you are a Crafter path, don't get carried away. This is mainly aimed at combat paths as we depend on xp through laggy mobs, not block mining.