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Wizard Blink

Joined
Jun 6, 2011
Wizard's blink goes almost the same distance as a dragoon jump while sprinting and timed perfectly and its cool down is significantly less than jump. That combined with root makes them able to catch any class unless they port or recall. Now to the suggestion part of this: keep distance of blink same, keep mana cost, increase cooldown by 2-4 seconds. Thank you for your time.
 

skittles32009

Legacy Supporter 7
Joined
Jan 5, 2012
yes, lets nerf the squishy nuker wizard even more into the ground, because its not as though you can hit them twice and they die -.-
 

kevinlive

Legacy Supporter 2
Joined
Jul 10, 2011
Location
Norway, Vardø
NO.
No, no, and another NO.
Blink is wizard's main skill, with main skill I mean the best thing wizard has. It was there before root, and before wizard was viable as a nuker.
(and it already consumes 25% of our mana)
 

Plasma78

Legacy Supporter 7
Joined
Sep 29, 2011
Location
USA
remove blink completely and make enderpearl there main use for 'blink' make it cost 35% mana to use, and make a cooldown for it last 5-8 secs.

and they need hot rod flames down there sides too
 
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