Aetosion
Obsidian
- Joined
- Aug 27, 2011
It's simple really. Grinding.
It's not as if I'm incapable of doing it. I've mastered my fair share of classes since Zeal.
The problem is, HC is supposed to be a game, and yet the 50 or so hours of gameplay spent leveling aren't very fun. Every time I'm getting bored with whatever server I'm playing on, I tend to stop back by HC. Unless I'm already mastered on a class at that time, I tend not to stay. I'm quite sure there are similar players that HC loses for the same reason. Should we suck it up and grind? If it was my place of employment or something, sure, but this is intended to be a game.
What I'd propose, is a revamp of exp and leveling, which I'm sure is something that's been proposed countless times before.
There should be comparable exp gains through PvP combat and task based accomplishments, maybe even throw an MA back into the map. Easier leveling, without making it all too easy, will definitely raise player retention, as well as new player enjoyment.
Discussion?
It's not as if I'm incapable of doing it. I've mastered my fair share of classes since Zeal.
The problem is, HC is supposed to be a game, and yet the 50 or so hours of gameplay spent leveling aren't very fun. Every time I'm getting bored with whatever server I'm playing on, I tend to stop back by HC. Unless I'm already mastered on a class at that time, I tend not to stay. I'm quite sure there are similar players that HC loses for the same reason. Should we suck it up and grind? If it was my place of employment or something, sure, but this is intended to be a game.
What I'd propose, is a revamp of exp and leveling, which I'm sure is something that's been proposed countless times before.
There should be comparable exp gains through PvP combat and task based accomplishments, maybe even throw an MA back into the map. Easier leveling, without making it all too easy, will definitely raise player retention, as well as new player enjoyment.
Discussion?