vudani
Legacy Supporter 4
- Joined
- Jul 17, 2011
- Location
- Orlando, FL
1. Each HP increase and damage increase armor becomes more and more worthless. Unless the way durability is dealt with is handled differently armor will just break more and more quickly. You may say "Well Vudani, just have your friend repair it!" Well, unfortunately it breaks too fast for me to un-equip it before I die. Is it intended for everyone to run around naked?
2. I'm a level 36 ranger. It takes 80 wheat to heal myself. The server cap is 100, there's 20 classes son in the best possible situation there are 10 effective healers online? Do I know any? Probably not. But wait, I know one! Darn, hes over a thousand blocks away mining/building/exploring/trading/pvping. I guess I'll go make another farm.
You might say this is a "hardcore" server and I should make friends with healers. Well, why is it hardcore to take 45 damage from a creeper explosion and be forced to stop everything and find a way to heal? Is it hardcore to run around killing brainless zombies with my bow for an hour and gain 1/3 a level? Is it hardcore to wait around for a healer so I can actually fight people? Yeah, sounds pretty hardcore, just not fun at all.
I feel like the devs need to remember that were still playing Minecraft, not a game with an in depth combat system with AI that is more than player < 20 move to player. I agree that a lot of these ideas are great and most of them work. I just think the focus should be on creating a funner, more exciting Minecraft RPG experience rather than creating one more punishing and tedious to the average player.
In summary, HP needs to scale properly with more aspects of the game if its going up so high and the focus of development should be about fun as well as difficulty not one or the other. This is an incredible start to a server and I hope to see some great things in the future.
PS. I've been going to college for a bachelor in Game Design for 2.5 years now at UCF, graduating next spring. I've also been playing video games and MMO's since EQ1 quite regularly.
2. I'm a level 36 ranger. It takes 80 wheat to heal myself. The server cap is 100, there's 20 classes son in the best possible situation there are 10 effective healers online? Do I know any? Probably not. But wait, I know one! Darn, hes over a thousand blocks away mining/building/exploring/trading/pvping. I guess I'll go make another farm.
You might say this is a "hardcore" server and I should make friends with healers. Well, why is it hardcore to take 45 damage from a creeper explosion and be forced to stop everything and find a way to heal? Is it hardcore to run around killing brainless zombies with my bow for an hour and gain 1/3 a level? Is it hardcore to wait around for a healer so I can actually fight people? Yeah, sounds pretty hardcore, just not fun at all.
I feel like the devs need to remember that were still playing Minecraft, not a game with an in depth combat system with AI that is more than player < 20 move to player. I agree that a lot of these ideas are great and most of them work. I just think the focus should be on creating a funner, more exciting Minecraft RPG experience rather than creating one more punishing and tedious to the average player.
In summary, HP needs to scale properly with more aspects of the game if its going up so high and the focus of development should be about fun as well as difficulty not one or the other. This is an incredible start to a server and I hope to see some great things in the future.
PS. I've been going to college for a bachelor in Game Design for 2.5 years now at UCF, graduating next spring. I've also been playing video games and MMO's since EQ1 quite regularly.