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Warriors

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
Little late to be bringing it up, but we can get it done!

Paladin:
  • Mostly done, possibly increase the CD for divine stun
Berserker:
  • Overall good, but might want to adjust numbers so CDs are lowered, but power is changed to reflect that
Dragoon:
Dreadknight:
  • IMO it needs a rework, but we could do some number change for now.
  • Reduce mana costs
  • buff dread aura
  • buff mana freeze
[USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP]
 
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Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
Little late to be bringing it up, but we can get it done!

Paladin:
  • Mostly done, possibly increase the CD for divine stun
Berserker:
  • Overall good, but might want to adjust numbers so CDs are lowered, but power is changed to reflect that
Dragoon:
Dreadknight:
  • IMO it needs a rework, but we could do some number change for now.
  • Reduce mana costs
  • buff dread aura
  • buff mana freeze
[USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP]
I think divine stun Cooldown increase is really needed. Makes the class too damage oriented and not support. Increase it to 45 seconds like the other stuns. I can agree with the dread knight and dragoon, but I think lunge shouldn't scale with strength, maybe agility. Berserker is one of those classes where there really isn't a penalty for dumping a load of points into strength, since most if not all skills scale with it. I feel like we also could have looked at ninja but we can save it for next week.
 

0xNaomi

Legacy Supporter 6
Retired Staff
Joined
Feb 22, 2013
I think divine stun Cooldown increase is really needed. Makes the class too damage oriented and not support. Increase it to 45 seconds like the other stuns. I can agree with the dread knight and dragoon, but I think lunge shouldn't scale with strength, maybe agility. Berserker is one of those classes where there really isn't a penalty for dumping a load of points into strength, since most if not all skills scale with it. I feel like we also could have looked at ninja but we can save it for next week.
The title says "warrior"...
Paladin isn't a support, if it was we'd have its heals nerfed to the ground.
 

Irishman81

Senior Staff
Guide
Architect
Balance Team
Legacy Supporter 7
Joined
Apr 1, 2013
The title says "warrior"...
Paladin isn't a support, if it was we'd have its heals nerfed to the ground.
We had agreed earlier that we could also work with other classes if needed, like we did last week.
Now I know paladin isn't under the support category but its not supposed to be a solo class. With the heals it has now and the really low cool down on divine stun it becomes too focused on left click damage.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
I believe samurai was planned to be released today? Is this still happening or has it fallen behind the eight ball? @Kainzo
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Little late to be bringing it up, but we can get it done!

Paladin:
  • Mostly done, possibly increase the CD for divine stun
Berserker:
  • Overall good, but might want to adjust numbers so CDs are lowered, but power is changed to reflect that
Dragoon:
Dreadknight:
  • IMO it needs a rework, but we could do some number change for now.
  • Reduce mana costs
  • buff dread aura
  • buff mana freeze
[USERGROUP=38][USERGROUP=38][USERGROUP=38][USERGROUP=38]@Balance Team[/USERGROUP][/USERGROUP][/USERGROUP][/USERGROUP]
Please compile all the current changes discussed for these. We're just doing number changes unless a skill swap around makes sense... Afterwards, lets get this pushed out before 3PM CST so we can have it on Visions and then at 6PM CST on the live server.
 

Jrr_

Architect
Balance Team
Adventure Team
Legacy Supporter 3
Joined
Oct 27, 2012
Location
Straya
Paladin:
  • Increase divine stun cooldown 25 seconds -> 40 seconds
 

Kainzo

The Disposable Hero
Staff member
Founder
Adventure Team
Joined
Jan 7, 2011
Location
The 7th Circle of Heaven
Paladin:
  • Increase divine stun cooldown 25 seconds -> 40 seconds
This is an arbitrary increase. I don't believe we should be hashing skills this hard with cooldowns. Instead we should be adding cast times, manacosts, etc to make them less used or more thought provoking.
 

malikdanab

Legacy Supporter 8
Joined
Sep 28, 2011
I know tis a little late, but school and all :p
General
  • Bash: Reduce stam from 350->250
  • Disam: Reduce stam from 400->350

Berserker:
  • Bash decrease CD from 8 to 6 so its inline with other classes
  • Maim increase slow from 1.5 seconds to 2.5 so its inline with other classes
  • POSSIBLE CD normalization changes:
    • Toss CD: 12->10
    • Whirlwind CD: 18->15/20(With increased damage)
    • Lunge CD: 22->20
    • Frenzy CD: 37-> 35
Dragoon:
  • Jump stam 400-> 350
  • Impale: remove warm-up
  • Dragon Dash: stam 400->350
DK:
 
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