Honestly, I hate this and I want to change it - its very hard to balance under the current system.
If we allow paladins to do "much more" damage - it'll offset the mitigation they have... and since we can't do physics so you actually move slower for wearing heavier armor... there's only a set number of things we can do to "draw back" the heavy damage hitters, less hp, less armor reqs etc.
I do want to create a snare style skill for Paladins.... Maybe we can make it similar to that of Iceblade.
Looking for a fix / change
our system isnt without flaw.
If you didn't know, I usually play the "Paladin/Knight" in almost everything and I feel that this damage is just bad