KrojinKin
Legacy Supporter 6
- Joined
- Aug 28, 2011
Alright so I did some research on the topic for a bit today, and on the way home from school (45minute drive) I pondered.
I thought of a system that could possibly help the people who own a town that do not want to pvp would like as well.
Well let me get started,
1) To declare war you must own a town
1b. A town mayor can only declare war on that same city every 2weeks or 4weeks whatever works best
1c. A town mayor can war as many cities as he would like, although I would assume this would be unwise.
2) Declaring war is not a statement in world chat, it must be documented on the forum.
3) Both mayors must acknowledge the war proposal, and the one being wared has 7 days to respond.
4) Their is 2 choices, either you go to war, or you pay the waring city a flat fee. (Which would be either discussed by the mayors or, could be a set price set by you or whomever would be in charge of overseeing wars)
5) During the first 5 days of war, you will be able to KOS all members of the opposing cities except in Zeal of course.
6) On day 6 you will have a day of rest no pvp will occur unless in the wild.
7) On day 7 at a certain time, (discussed by the two mayors to find out the best time for it.) the actual war of the city will take place, where a goal is set in place.
8) That goal is time oriented if not completed by let's say 45minutes, then the city remains on touched and the mayor gets to keep his city. He has defended it.
Now, as I stated in #4 the war can be over looked by paying a flat fee, allowing them 2-4weeks of peace time without that specific town(who wared them.) warring them again. If in a kingdom, the capital city they designate -- would be the town/city that is attacked on day 7. If the town being attacked can not pay the flat fee and decides that they can not have war, then the city therefore is forfeited to the town who has attacked.
I'm not a 100% sure what the goal will be to win the wars but this is just a base of what could possibly be your war system. All of which would be documented on the forums for each step, so you can keep track of the history going on.
Obviously this could have some kinks in it, but I think it's a good start.
I thought of a system that could possibly help the people who own a town that do not want to pvp would like as well.
Well let me get started,
1) To declare war you must own a town
1b. A town mayor can only declare war on that same city every 2weeks or 4weeks whatever works best
1c. A town mayor can war as many cities as he would like, although I would assume this would be unwise.
2) Declaring war is not a statement in world chat, it must be documented on the forum.
3) Both mayors must acknowledge the war proposal, and the one being wared has 7 days to respond.
4) Their is 2 choices, either you go to war, or you pay the waring city a flat fee. (Which would be either discussed by the mayors or, could be a set price set by you or whomever would be in charge of overseeing wars)
5) During the first 5 days of war, you will be able to KOS all members of the opposing cities except in Zeal of course.
6) On day 6 you will have a day of rest no pvp will occur unless in the wild.
7) On day 7 at a certain time, (discussed by the two mayors to find out the best time for it.) the actual war of the city will take place, where a goal is set in place.
8) That goal is time oriented if not completed by let's say 45minutes, then the city remains on touched and the mayor gets to keep his city. He has defended it.
Now, as I stated in #4 the war can be over looked by paying a flat fee, allowing them 2-4weeks of peace time without that specific town(who wared them.) warring them again. If in a kingdom, the capital city they designate -- would be the town/city that is attacked on day 7. If the town being attacked can not pay the flat fee and decides that they can not have war, then the city therefore is forfeited to the town who has attacked.
I'm not a 100% sure what the goal will be to win the wars but this is just a base of what could possibly be your war system. All of which would be documented on the forums for each step, so you can keep track of the history going on.
Obviously this could have some kinks in it, but I think it's a good start.