HeroGuy426
Glowstone
- Joined
- Jan 6, 2013
- Location
- Ohio
So someone suggested that another class used shields other than Paladin. Also, Dragoon is the only class that uses spears. What do I, personally think when I hear shield and spear? I think Warden. So what I've got in mind is a new warrior class that uses spears and shields, and also has cc skills, as Wardens are supposed to lock peeps up in a dungeon where they eat like once a week. Anyway, I know you might be thinking,"But Samurai is already going to come back to be the new warrior class, right?" And I'm answering, maybe, yea, probably, eh whatever I'm suggesting this anyway. Plus, all these restraining skills would be fun to go against as a ninja. Which I am.
So here's a neat description of the class with an example skill set thrown together in about 20 minutes.
Also, tyvm to thesaurus for helping with some of these skill names.
So here's a neat description of the class with an example skill set thrown together in about 20 minutes.
Name: Warden
Focus: Crowd Control + Ally Defense
Desc: The Warden is a protector of the law. You break it, you'll buy it. With ten years in prison, tied up from the Warden's restraining skills.
Skill Set Example:
Name: Shield
Level: 1
Desc: You can use shields. Trapdoor: Reduces incoming damage by 15%. Wooden Door: Reduces incoming Damage by 20%. Reduces speed by 5%. Iron Door: Reduces incoming damage by 25%. Reduces speed by 10%
Cost: Passive
CD: PassiveName: Strike
Level: 1
Desc: You violently strike your target (within 4 blocks) for (35 + 1 per strength point) damage and cause them to bleed for (7 + 0.225 per strength point) damage every 1.5 seconds over 3 seconds.
Cost: 200
CD: 8secName: Javelin
Level: 1
Desc: You throw a javelin by right clicking with a stick, dealing 45 physical damage with a 5% chance for bleed.
Cost: Stick, 100 Stamina
CD: 3secName: Restraining Strike
Level: 5
Desc: You strike your target for 15 physical damage, with an 80% chance to apply Slowness II and a 20% chance to root the enemy.
Cost: 100 Mana, 50 Stamina
CD: 15secName: ApprehendingHook
Level: 10
Desc: Your next javelin will pull the target towards you, leaving only 2 blocks between you.
Cost: 1 String, 80 Mana, 200 Stamina
CD: 25secName: Snare
Level: 15
Desc: Places a snare(String) on the ground. Stays for 10 minutes unless damage is done to it. Enemies that walk on the snare will be slowed and take a small amount of damage.
Cost: String, 40 Mana, 80 Stamina
CD: 120secName: Stance
Level: 25
Desc: The Warden can now switch stances to do more ranged damage, or to do more effective crowd controls.
Cost: 200 Stamina
CD: 5secName: FirstAid
Level: 30
Desc: Every warden's got to know first aid. Takes 6 seconds to warm up. Heals 200hp if in ranged stance, 250hp if in cc stance. If the warden is damaged while using FirstAid, it is cancelled and has a 3 minute cd.
Cost: Paper, 100 Stamina
CD: 60secName: DefensiveStrikes
Level: 40
Desc: The warden sacrifices 40% of their damage to focus on parrying attacks. 40% DMG Decrease, 40% Block Chance
Cost: 200 Mana
CD: 120secName: Safeguard
Level: 45
Desc: Must be holding Shield. The Warden holds up their shield, defending allies around them within 5 blocks, although taking 10% more damage themselves.
Cost: 50 Mana, 300 Stamina
CD: 60secName: Constraint
Level: 50
Desc: The warden ties up the enemy for 4 seconds, with a 30% break chance on hit. If tied up from behind, lasts for 6 seconds.
Cost: 2 String
CD: 30secName: ShieldSpikes
Level: 60
Desc: The Warden applies spikes to their shield, causing enemies who hit them to be slowed and damaged for a small amount. Lasts 30 seconds. Only effective when holding the shield.
Cost: 80 Mana, 200 Stamina, 1 Iron Ingot
CD: 45secName: AccurateStrike
Level: 65
Desc: The warden strikes the enemy with a strong strike that cannot be stopped by parries, shields, or a missing curse. 10% chance to apply a bleed. 15% chance to apply slowness. 5% chance to apply both.
Cost: 300 Mana, 500 Stamina
CD: 45secName: ZealousResistance
Level: 70
Desc: The warden gains 10 constitution, is instantly healed 200hp, and gains regeneration of 10hp per second for 10 seconds.
Cost: 300 Mana, 500 Stamina, Poppy(Flower)
CD: 15min
Anyway, you get the idea. Thoughts?Also, got an idea AFTER I made the example skill set, it'd be cool if there was a system where certain skills require something like momentum, which is built from other skills.
For example,
Skill A builds 2 momentum. Skill B requires 5 momentum, max momentum btw. Skill C builds 3 momentum. The warden uses skills A and C and then can use the awesome skill B.
Also, tyvm to thesaurus for helping with some of these skill names.
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