Hey guys,
I'm not sure whether someone's already posted some of this, or whether indeed it's still in planning, but just because I'm noob I'll post it anyway =P
As you all know, the War system in Herocraft has never quite been... complete. Currently, war consists of grabbing a handful of bloodthirsty citizens, raging to another town, banging and hammering on the front gates of the enemy town, and hoping very much that they're feeling cheery today and might just feel like exiting the safety of their beloved town to have a bit of random PvP just to satisfy their daily needs. Of course, 50% of the time the defending town won't actually like this idea and will just sit inside their town and bar the gates, which means the bloodthirsty army of citizens will rage for a bit, trash talk, and then walk home as if nothing ever happened.
There is no chaos. There is no destruction. For the most part, war is nearly entirely pointless.
However, there is the obvious point that people don't enjoy having their posessions destroyed by mindless armadas of enemies from another town who declared war because they felt like it. Towns are extremely tough to make, and thus mayors and residents don't want to lose all their hard work to what is sometimes nothing more than a band of raiders. So how can we balance the system to make war fun, but not just plain griefing.
Here's one example idea, please provide feedback.
Example: Territory Control
With the recent 2.0 Patch, things have changed within cities and towns. Towns are now required to have certain structures as they expand, such as Libraries, Guard Towers, Inns, etc. Although these are perfect also for practical use, as, for example, Inns allow large amounts of income from passing newcomers who need a safe spawn point, it is possible that these could be turned into centrepoints of the War system. Quite simply, in order to 'capture' another town, you must first control their Guard Towers, then their Library, Inn, etc. until eventually you reach their Town Hall or Headquarters (Depends on town level), which you have to capture. Each building must be held individually for 3 hours until it officially 'yours', in which time the controllers must have first killed everyone else in the structure and then remained alive/in the structure. (Also applies when the defenders try to take it back) by having the largest number of people in the structure, which means lots of work When you do this you must also kill the mayor, upon which you gain control of the town. This, of course, doesn't mean that citizens can't revolt against you and your new uses of the city, or that the old mayor cannot return with his own army to take the city back. But it would give war a bit of strategy and also explain how things work.
Advantages:
-Fun and not extremely hard to understand, although I'm terrible at explaining things
-Makes sense with the new system
-Doesn't require any extra work
Disadvantages:
-Mayor will be very annoyed if he just suddenly gets stormed and loses his town.
-If people have to go offline, things get screwy.
-Conflicts with "NO PVP IN TOWNS" rule, although that could be 'changed' so that members of one faction could attack members of other factions during war, upon which, for example, the rings would be turned to netherrack and lit on fire.
-Sleeping/Marking and Recalling in Key Structures could be very, very annoying, especially in the case of the latter, as beds can be destroyed. If Recalls/Marks were impossible inside Key Structures, that would be nice. Sleeping, I believe, would be strategic and should be allowed.
If you have any of your own ideas, post away! =)
Cheese,
Shadowhand/Sigpit
I'm not sure whether someone's already posted some of this, or whether indeed it's still in planning, but just because I'm noob I'll post it anyway =P
As you all know, the War system in Herocraft has never quite been... complete. Currently, war consists of grabbing a handful of bloodthirsty citizens, raging to another town, banging and hammering on the front gates of the enemy town, and hoping very much that they're feeling cheery today and might just feel like exiting the safety of their beloved town to have a bit of random PvP just to satisfy their daily needs. Of course, 50% of the time the defending town won't actually like this idea and will just sit inside their town and bar the gates, which means the bloodthirsty army of citizens will rage for a bit, trash talk, and then walk home as if nothing ever happened.
There is no chaos. There is no destruction. For the most part, war is nearly entirely pointless.
However, there is the obvious point that people don't enjoy having their posessions destroyed by mindless armadas of enemies from another town who declared war because they felt like it. Towns are extremely tough to make, and thus mayors and residents don't want to lose all their hard work to what is sometimes nothing more than a band of raiders. So how can we balance the system to make war fun, but not just plain griefing.
Here's one example idea, please provide feedback.
Example: Territory Control
With the recent 2.0 Patch, things have changed within cities and towns. Towns are now required to have certain structures as they expand, such as Libraries, Guard Towers, Inns, etc. Although these are perfect also for practical use, as, for example, Inns allow large amounts of income from passing newcomers who need a safe spawn point, it is possible that these could be turned into centrepoints of the War system. Quite simply, in order to 'capture' another town, you must first control their Guard Towers, then their Library, Inn, etc. until eventually you reach their Town Hall or Headquarters (Depends on town level), which you have to capture. Each building must be held individually for 3 hours until it officially 'yours', in which time the controllers must have first killed everyone else in the structure and then remained alive/in the structure. (Also applies when the defenders try to take it back) by having the largest number of people in the structure, which means lots of work When you do this you must also kill the mayor, upon which you gain control of the town. This, of course, doesn't mean that citizens can't revolt against you and your new uses of the city, or that the old mayor cannot return with his own army to take the city back. But it would give war a bit of strategy and also explain how things work.
Advantages:
-Fun and not extremely hard to understand, although I'm terrible at explaining things
-Makes sense with the new system
-Doesn't require any extra work
Disadvantages:
-Mayor will be very annoyed if he just suddenly gets stormed and loses his town.
-If people have to go offline, things get screwy.
-Conflicts with "NO PVP IN TOWNS" rule, although that could be 'changed' so that members of one faction could attack members of other factions during war, upon which, for example, the rings would be turned to netherrack and lit on fire.
-Sleeping/Marking and Recalling in Key Structures could be very, very annoying, especially in the case of the latter, as beds can be destroyed. If Recalls/Marks were impossible inside Key Structures, that would be nice. Sleeping, I believe, would be strategic and should be allowed.
If you have any of your own ideas, post away! =)
Cheese,
Shadowhand/Sigpit